Deduction with $k$ moves
Andrea C. Burgess, Nancy E. Clarke, Shannon L. Fitzpatrick, Melissa A. Huggan
TL;DR
This work extends the deduction game to allow each searcher to move up to $k$ times, introducing the $k$-move deduction number $d_k(G)$. It develops general bounds and exact values for basic graphs (e.g., $d_k(P_n)=\left\lceil n/(k+1)\right\rceil$, $d_k(C_n)=\max\{2,\left\lceil n/(k+1)\right\rceil\}$, $d_k(K_n)=n-1$) and analyzes $d_k$ on Cartesian and strong products, deriving lower bounds and many exact results for products of paths. The paper provides constructive layouts yielding tight bounds in many regimes, illustrating how product structure influences multi-move search strategies. These results advance understanding of multi-stage, locally coordinated search on graphs and have potential implications for distributed surveillance and planning problems where communication is restricted.
Abstract
The deduction game may be thought of as a variant on the classical game of cops and robber in which the cops (searchers) aim to capture an invisible robber (evader); each cop is allowed to move at most once, and cops situated on different vertices cannot communicate to co-ordinate their strategy. In this paper, we extend the deduction game to allow each searcher to make $k$ moves, where $k$ is a fixed positive integer. We consider the value of the $k$-move deduction number on several classes of graphs including paths, cycles, complete graphs, complete bipartite graphs, and Cartesian and strong products of paths.
