Neural USD: An object-centric framework for iterative editing and control
Alejandro Escontrela, Shrinu Kushagra, Sjoerd van Steenkiste, Yulia Rubanova, Aleksander Holynski, Kelsey Allen, Kevin Murphy, Thomas Kipf
TL;DR
Neural USD addresses the challenge of precise, iterative object editing in complex scenes by introducing an object-centric conditioning framework inspired by the Universal Scene Descriptor. It represents scenes as per-object assets with appearance, geometry, and pose signals, and uses paired video frames to train encoders and fine-tune pre-trained image models so these signals become disentangled. The approach enables fine-grained control over multiple objects and supports iterative workflows where edits to one object do not undesirably alter others, achieving superior reconstruction and controllability compared to several baselines. By leveraging cross-attention or FiLM conditioning and a flexible asset encoding scheme, Neural USD offers a portable standard that can be integrated with diffusion and transformer-based generators, with strong implications for interactive, multi-object image editing and 3D-aware synthesis.
Abstract
Amazing progress has been made in controllable generative modeling, especially over the last few years. However, some challenges remain. One of them is precise and iterative object editing. In many of the current methods, trying to edit the generated image (for example, changing the color of a particular object in the scene or changing the background while keeping other elements unchanged) by changing the conditioning signals often leads to unintended global changes in the scene. In this work, we take the first steps to address the above challenges. Taking inspiration from the Universal Scene Descriptor (USD) standard developed in the computer graphics community, we introduce the "Neural Universal Scene Descriptor" or Neural USD. In this framework, we represent scenes and objects in a structured, hierarchical manner. This accommodates diverse signals, minimizes model-specific constraints, and enables per-object control over appearance, geometry, and pose. We further apply a fine-tuning approach which ensures that the above control signals are disentangled from one another. We evaluate several design considerations for our framework, demonstrating how Neural USD enables iterative and incremental workflows. More information at: https://escontrela.me/neural_usd .
