Storycaster: An AI System for Immersive Room-Based Storytelling
Naisha Agarwal, Judith Amores, Andrew D. Wilson
TL;DR
Storycaster introduces an immersive room-based storytelling system that uses spatial augmented reality and generative AI to transform a real room into a dynamic narrative world without wearing a headset. A Narrator Agent orchestrates multiple GPT-4.1 components to generate scene scripts, visuals, ambient audio, and character dialogue, while enabling object-level editing of room objects. The system employs a cylindrical image-generation pipeline with Depth ControlNet and 360° LoRA, plus a Model Context Protocol to coordinate server-side generation and playback, delivering three-act stories guided by user voice input. In a user study with thirteen participants, narrator guidance and spatial audio were key to immersion, though latency and visual fidelity emerged as important areas for improvement. The work demonstrates a pathway toward open-ended, embodied storytelling that blends physical space with AI-generated content, with broad implications for entertainment, education, and well-being.
Abstract
While Cave Automatic Virtual Environment (CAVE) systems have long enabled room-scale virtual reality and various kinds of interactivity, their content has largely remained predetermined. We present \textit{Storycaster}, a generative AI CAVE system that transforms physical rooms into responsive storytelling environments. Unlike headset-based VR, \textit{Storycaster} preserves spatial awareness, using live camera feeds to augment the walls with cylindrical projections, allowing users to create worlds that blend with their physical surroundings. Additionally, our system enables object-level editing, where physical items in the room can be transformed to their virtual counterparts in a story. A narrator agent guides participants, enabling them to co-create stories that evolve in response to voice commands, with each scene enhanced by generated ambient audio, dialogue, and imagery. Participants in our study ($n=13$) found the system highly immersive and engaging, with narrator and audio most impactful, while also highlighting areas for improvement in latency and image resolution.
