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LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering

Wenkai Zhu, Xu Li, Qimin Xu, Benwu Wang, Kun Wei, Yiming Peng, Zihang Wang

TL;DR

3D Gaussian Splatting SLAM methods struggle in dynamic outdoor scenes due to reliance on a single representation, which leads to scale drift and pose errors. LVD-GS introduces a hierarchical explicit-implicit collaboration that fuses semantic, geometric, and DINO-based cues (Sem-Geo-DINO) with an open-world and implicit residual dynamic modeling module guided by uncertainty estimates from DINO-Depth. This combination produces refined dynamic masks and multi-scale renderings, achieving state-of-the-art pose estimation and novel view synthesis on KITTI, nuScenes, and a self-collected dataset. The approach advances outdoor scene mapping robustness and lays groundwork for scalable, instance-aware cognitive navigation maps.

Abstract

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale dynamic outdoor scenes and leads to cumulative pose errors and scale ambiguity. To address these challenges, we propose \textbf{LVD-GS}, a novel LiDAR-Visual 3D Gaussian Splatting SLAM system. Motivated by the human chain-of-thought process for information seeking, we introduce a hierarchical collaborative representation module that facilitates mutual reinforcement for mapping optimization, effectively mitigating scale drift and enhancing reconstruction robustness. Furthermore, to effectively eliminate the influence of dynamic objects, we propose a joint dynamic modeling module that generates fine-grained dynamic masks by fusing open-world segmentation with implicit residual constraints, guided by uncertainty estimates from DINO-Depth features. Extensive evaluations on KITTI, nuScenes, and self-collected datasets demonstrate that our approach achieves state-of-the-art performance compared to existing methods.

LVD-GS: Gaussian Splatting SLAM for Dynamic Scenes via Hierarchical Explicit-Implicit Representation Collaboration Rendering

TL;DR

3D Gaussian Splatting SLAM methods struggle in dynamic outdoor scenes due to reliance on a single representation, which leads to scale drift and pose errors. LVD-GS introduces a hierarchical explicit-implicit collaboration that fuses semantic, geometric, and DINO-based cues (Sem-Geo-DINO) with an open-world and implicit residual dynamic modeling module guided by uncertainty estimates from DINO-Depth. This combination produces refined dynamic masks and multi-scale renderings, achieving state-of-the-art pose estimation and novel view synthesis on KITTI, nuScenes, and a self-collected dataset. The approach advances outdoor scene mapping robustness and lays groundwork for scalable, instance-aware cognitive navigation maps.

Abstract

3D Gaussian Splatting SLAM has emerged as a widely used technique for high-fidelity mapping in spatial intelligence. However, existing methods often rely on a single representation scheme, which limits their performance in large-scale dynamic outdoor scenes and leads to cumulative pose errors and scale ambiguity. To address these challenges, we propose \textbf{LVD-GS}, a novel LiDAR-Visual 3D Gaussian Splatting SLAM system. Motivated by the human chain-of-thought process for information seeking, we introduce a hierarchical collaborative representation module that facilitates mutual reinforcement for mapping optimization, effectively mitigating scale drift and enhancing reconstruction robustness. Furthermore, to effectively eliminate the influence of dynamic objects, we propose a joint dynamic modeling module that generates fine-grained dynamic masks by fusing open-world segmentation with implicit residual constraints, guided by uncertainty estimates from DINO-Depth features. Extensive evaluations on KITTI, nuScenes, and self-collected datasets demonstrate that our approach achieves state-of-the-art performance compared to existing methods.
Paper Structure (15 sections, 7 equations, 5 figures, 3 tables)

This paper contains 15 sections, 7 equations, 5 figures, 3 tables.

Figures (5)

  • Figure 1: An overview of the chain-of-thought process, we leverage the high-level semantic understanding to construct hierarchical explicit-implicit collaborative representation constraints.
  • Figure 2: SGD-GS SLAM System Overview. A large-scale 3D Gaussian Splatting framework incorporating a multi-scale representation collaboration module, joint dynamic modeling module. We optimize camera poses using $L$ loss to establish initial pose priors, and refine these poses by incorporating 3D geometric information through scan-to-map registration follows the KISS-ICPKISS-ICP. To alleviate memory constraints, the map is partitioned into localized submaps maintained within a fixed spatial range.
  • Figure 3: Trajectory Visualization. Due to the memory constraints, other 3DGS-SLAM methods can not run to completion on all sequences, we present only our method's trajectory and error.
  • Figure 4: Novel view synthesis results on KITTI (top) , nuScenes(mid) and Self-Collected datasets (bottom). Our approach effectively handles complex dynamic environments through a Dynamic Modeling module and Representation Collaboration constraints.
  • Figure 5: Ablation study. Comparison with two novel modules: Dynamic Modeling and Representation Collaboration.