Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing
Onur Akgün
TL;DR
CRUISE tackles scalable coordination for $N$ autonomous drones in high-speed racing by marrying curriculum learning with iterative self-play within a PPO framework. The approach starts with a five-stage curriculum to build single-agent competence, then engages in iterative self-play against frozen, increasingly capable opponents to foster robust competitive strategies. Ablation studies show the curriculum is essential for sample efficiency and the emergence of sophisticated tactics that balance speed and safety. Empirical results in high-fidelity drone simulations demonstrate CRUISE markedly outperforming a game-theoretic planner and a vanilla RL baseline, with code and pretrained models released for reproducibility.
Abstract
The coordination of multiple autonomous agents in high-speed, competitive environments represents a significant engineering challenge. This paper presents CRUISE (Curriculum-Based Iterative Self-Play for Scalable Multi-Drone Racing), a reinforcement learning framework designed to solve this challenge in the demanding domain of multi-drone racing. CRUISE overcomes key scalability limitations by synergistically combining a progressive difficulty curriculum with an efficient self-play mechanism to foster robust competitive behaviors. Validated in high-fidelity simulation with realistic quadrotor dynamics, the resulting policies significantly outperform both a standard reinforcement learning baseline and a state-of-the-art game-theoretic planner. CRUISE achieves nearly double the planner's mean racing speed, maintains high success rates, and demonstrates robust scalability as agent density increases. Ablation studies confirm that the curriculum structure is the critical component for this performance leap. By providing a scalable and effective training methodology, CRUISE advances the development of autonomous systems for dynamic, competitive tasks and serves as a blueprint for future real-world deployment.
