Solving Continuous Mean Field Games: Deep Reinforcement Learning for Non-Stationary Dynamics
Lorenzo Magnino, Kai Shao, Zida Wu, Jiacheng Shen, Mathieu Laurière
TL;DR
This work addresses solving non-stationary mean field games in continuous state-action spaces by introducing Density-Enhanced Deep Average Fictitious Play (DEDA-FP). It extends fictitious play to continuous, time-varying MFGs by combining DRL-based best-response computation, supervised learning to represent the average policy, and a time-conditioned neural spline flow to model the evolving mean-field distribution. A convergence theorem provides an exploitability bound, ensuring convergence toward an $\epsilon$-Nash equilibrium under Lipschitz-type assumptions. Across Beach Bar, Linear-Quadratic, and 4-rooms exploration experiments, DEDA-FP demonstrates improved sampling efficiency, accurate density estimation, and robust policy learning in non-stationary settings, advancing practical applicability to real-world multi-agent systems.
Abstract
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite spaces or stationary models, hindering their applicability to real-world problems. This paper introduces a novel deep reinforcement learning (DRL) algorithm specifically designed for non-stationary continuous MFGs. The proposed approach builds upon a Fictitious Play (FP) methodology, leveraging DRL for best-response computation and supervised learning for average policy representation. Furthermore, it learns a representation of the time-dependent population distribution using a Conditional Normalizing Flow. To validate the effectiveness of our method, we evaluate it on three different examples of increasing complexity. By addressing critical limitations in scalability and density approximation, this work represents a significant advancement in applying DRL techniques to complex MFG problems, bringing the field closer to real-world multi-agent systems.
