STG-Avatar: Animatable Human Avatars via Spacetime Gaussian
Guangan Jiang, Tianzi Zhang, Dong Li, Zhenjun Zhao, Haoang Li, Mingrui Li, Hongyu Wang
TL;DR
STG-Avatar tackles the rigidity–detail trade-off in monocular avatar reconstruction by integrating LBS-driven global skeletal deformations with Spacetime Gaussians that adaptively model non-rigid, high-frequency details. Optical-flow guided densification concentrates Gaussian points in dynamic regions, while a lightweight MLP decodes color, enabling real-time rendering at 60 FPS and training in about 25 minutes. On ZJU-MoCap and THUman4.0, STG-Avatar achieves state-of-the-art reconstruction quality (e.g., PSNR ≈ 31.6, SSIM ≈ 0.954, LPIPS ≈ 0.038) and robust generalization, outperforming NeRF-based and prior 3DGS baselines. The approach offers practical impact for robotic teleoperation, digital twins, and XR by delivering high-fidelity, animatable avatars from monocular video with efficient training and rendering.
Abstract
Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles with accurately representing detailed features of non-rigid objects (e.g., clothing deformations) and dynamic regions (e.g., rapidly moving limbs). To address these challenges, we present STG-Avatar, a 3DGS-based framework for high-fidelity animatable human avatar reconstruction. Specifically, our framework introduces a rigid-nonrigid coupled deformation framework that synergistically integrates Spacetime Gaussians (STG) with linear blend skinning (LBS). In this hybrid design, LBS enables real-time skeletal control by driving global pose transformations, while STG complements it through spacetime adaptive optimization of 3D Gaussians. Furthermore, we employ optical flow to identify high-dynamic regions and guide the adaptive densification of 3D Gaussians in these regions. Experimental results demonstrate that our method consistently outperforms state-of-the-art baselines in both reconstruction quality and operational efficiency, achieving superior quantitative metrics while retaining real-time rendering capabilities. Our code is available at https://github.com/jiangguangan/STG-Avatar
