Scalable Vision-Language-Action Model Pretraining for Robotic Manipulation with Real-Life Human Activity Videos
Qixiu Li, Yu Deng, Yaobo Liang, Lin Luo, Lei Zhou, Chengtang Yao, Lingqi Zeng, Zhiyuan Feng, Huizhi Liang, Sicheng Xu, Yizhong Zhang, Xi Chen, Hao Chen, Lily Sun, Dong Chen, Jiaolong Yang, Baining Guo
TL;DR
The paper tackles the challenge of scaling Vision-Language-Action pretraining for dexterous robotic manipulation by converting unannotated real-life egocentric hand videos into structured VLA data with 3D hand and camera motion labels. It introduces a fully automatic pipeline (3D motion labeling, atomic action segmentation, and instruction labeling) to generate a large hand-centric VLA dataset (1M episodes, 26M frames) and pairs this with a VLA model that combines a VLM backbone and a diffusion-based action predictor, trained end-to-end and fine-tuned on real robot data. Empirical results show strong zero-shot generalization to unseen real environments and notable gains when fine-tuned on modest robot data; data diversity and trajectory-guided episode construction are critical for performance gains. The work demonstrates favorable data-scaling behavior, with higher pretraining data volume yielding improved task success and generalization, and it lays a foundation for scalable embodied intelligence through web-scale human videos, with plans to open-source datasets and models.
Abstract
This paper presents a novel approach for pretraining robotic manipulation Vision-Language-Action (VLA) models using a large corpus of unscripted real-life video recordings of human hand activities. Treating human hand as dexterous robot end-effector, we show that "in-the-wild" egocentric human videos without any annotations can be transformed into data formats fully aligned with existing robotic V-L-A training data in terms of task granularity and labels. This is achieved by the development of a fully-automated holistic human activity analysis approach for arbitrary human hand videos. This approach can generate atomic-level hand activity segments and their language descriptions, each accompanied with framewise 3D hand motion and camera motion. We process a large volume of egocentric videos and create a hand-VLA training dataset containing 1M episodes and 26M frames. This training data covers a wide range of objects and concepts, dexterous manipulation tasks, and environment variations in real life, vastly exceeding the coverage of existing robot data. We design a dexterous hand VLA model architecture and pretrain the model on this dataset. The model exhibits strong zero-shot capabilities on completely unseen real-world observations. Additionally, fine-tuning it on a small amount of real robot action data significantly improves task success rates and generalization to novel objects in real robotic experiments. We also demonstrate the appealing scaling behavior of the model's task performance with respect to pretraining data scale. We believe this work lays a solid foundation for scalable VLA pretraining, advancing robots toward truly generalizable embodied intelligence.
