Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets
Jiashi Feng, Xiu Li, Jing Lin, Jiahang Liu, Gaohong Liu, Weiqiang Lou, Su Ma, Guang Shi, Qinlong Wang, Jun Wang, Zhongcong Xu, Xuanyu Yi, Zihao Yu, Jianfeng Zhang, Yifan Zhu, Rui Chen, Jinxin Chi, Zixian Du, Li Han, Lixin Huang, Kaihua Jiang, Yuhan Li, Guan Luo, Shuguang Wang, Qianyi Wu, Fan Yang, Junyang Zhang, Xuanmeng Zhang
TL;DR
Seed3D 1.0 targets scalable synthesis of high-fidelity, simulation-ready 3D assets from single images to enable physics-aware embodied AI training. It combines a geometry pathway (Seed3D-VAE and Seed3D-DiT) with a textured pipeline (Seed3D-MV, Seed3D-PBR, Seed3D-UV) and is backed by a scalable data infrastructure and hardware-aware training stack. Empirical results show state-of-the-art geometry and texture generation, supported by a user study validating perceptual quality, and demonstrated applicability in robotic manipulation within Isaac Sim. The work also extends to coherent scene generation through factorized layout-to-asset assembly, moving toward practical, scalable world simulators for embodied AI. Overall, Seed3D 1.0 provides a concrete, end-to-end solution for generating physically plausible 3D content that integrates directly with physics engines and simulation pipelines.
Abstract
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face distinct limitations: video-based methods generate diverse content but lack real-time physics feedback for interactive learning, while physics-based engines provide accurate dynamics but face scalability limitations from costly manual asset creation. We present Seed3D 1.0, a foundation model that generates simulation-ready 3D assets from single images, addressing the scalability challenge while maintaining physics rigor. Unlike existing 3D generation models, our system produces assets with accurate geometry, well-aligned textures, and realistic physically-based materials. These assets can be directly integrated into physics engines with minimal configuration, enabling deployment in robotic manipulation and simulation training. Beyond individual objects, the system scales to complete scene generation through assembling objects into coherent environments. By enabling scalable simulation-ready content creation, Seed3D 1.0 provides a foundation for advancing physics-based world simulators. Seed3D 1.0 is now available on https://console.volcengine.com/ark/region:ark+cn-beijing/experience/vision?modelId=doubao-seed3d-1-0-250928&tab=Gen3D
