Table of Contents
Fetching ...

Contextual Search in Principal-Agent Games: The Curse of Degeneracy

Yiding Feng, Mengfan Ma, Bo Peng, Zongqi Wan

TL;DR

This work studies contextual search in general principal–agent games, extending contextual pricing from binary (buy/not-buy) actions to multiple actions with context-dependent costs and rewards. The authors develop an optimistic, geometry-informed framework that uses information width and intrinsic volumes to derive regret bounds, revealing a dramatic breakdown of double-logarithmic regret beyond two actions due to contextual action degeneracy and the resulting learning difficulty. They establish a benchmark-optimal regime with pessimistic Stackelberg regret scaling as $\tilde{\mathcal{R}} = O(T^{1-1/d})$ in both cost-context and reward-context settings, complemented by matching lower bounds of $\Omega(T^{1-1/d})$ and nontrivial $\Omega(T^{1/2-1/(2d)})$ separations in certain multi-action, low-dimensional scenarios. The paper also introduces adversarial constructions based on spherical codes to force slow exploration, and provides concrete algorithms with tunable parameters to achieve these bounds, highlighting a fundamental hardness barrier relative to classical contextual pricing.

Abstract

In this work, we introduce and study contextual search in general principal-agent games, where a principal repeatedly interacts with agents by offering contracts based on contextual information and historical feedback, without knowing the agents' true costs or rewards. Our model generalizes classical contextual pricing by accommodating richer agent action spaces. Over $T$ rounds with $d$-dimensional contexts, we establish an asymptotically tight exponential $T^{1 - Θ(1/d)}$ bound in terms of the pessimistic Stackelberg regret, benchmarked against the best utility for the principal that is consistent with the observed feedback. We also establish a lower bound of $Ω(T^{\frac{1}{2}-\frac{1}{2d}})$ on the classic Stackelberg regret for principal-agent games, demonstrating a surprising double-exponential hardness separation from the contextual pricing problem (a.k.a, the principal-agent game with two actions), which is known to admit a near-optimal $O(d\log\log T)$ regret bound [Kleinberg and Leighton, 2003, Leme and Schneider, 2018, Liu et al., 2021]. In particular, this double-exponential hardness separation occurs even in the special case with three actions and two-dimensional context. We identify that this significant increase in learning difficulty arises from a structural phenomenon that we call contextual action degeneracy, where adversarially chosen contexts can make some actions strictly dominated (and hence unincentivizable), blocking the principal's ability to explore or learn about them, and fundamentally limiting learning progress.

Contextual Search in Principal-Agent Games: The Curse of Degeneracy

TL;DR

This work studies contextual search in general principal–agent games, extending contextual pricing from binary (buy/not-buy) actions to multiple actions with context-dependent costs and rewards. The authors develop an optimistic, geometry-informed framework that uses information width and intrinsic volumes to derive regret bounds, revealing a dramatic breakdown of double-logarithmic regret beyond two actions due to contextual action degeneracy and the resulting learning difficulty. They establish a benchmark-optimal regime with pessimistic Stackelberg regret scaling as in both cost-context and reward-context settings, complemented by matching lower bounds of and nontrivial separations in certain multi-action, low-dimensional scenarios. The paper also introduces adversarial constructions based on spherical codes to force slow exploration, and provides concrete algorithms with tunable parameters to achieve these bounds, highlighting a fundamental hardness barrier relative to classical contextual pricing.

Abstract

In this work, we introduce and study contextual search in general principal-agent games, where a principal repeatedly interacts with agents by offering contracts based on contextual information and historical feedback, without knowing the agents' true costs or rewards. Our model generalizes classical contextual pricing by accommodating richer agent action spaces. Over rounds with -dimensional contexts, we establish an asymptotically tight exponential bound in terms of the pessimistic Stackelberg regret, benchmarked against the best utility for the principal that is consistent with the observed feedback. We also establish a lower bound of on the classic Stackelberg regret for principal-agent games, demonstrating a surprising double-exponential hardness separation from the contextual pricing problem (a.k.a, the principal-agent game with two actions), which is known to admit a near-optimal regret bound [Kleinberg and Leighton, 2003, Leme and Schneider, 2018, Liu et al., 2021]. In particular, this double-exponential hardness separation occurs even in the special case with three actions and two-dimensional context. We identify that this significant increase in learning difficulty arises from a structural phenomenon that we call contextual action degeneracy, where adversarially chosen contexts can make some actions strictly dominated (and hence unincentivizable), blocking the principal's ability to explore or learn about them, and fundamentally limiting learning progress.
Paper Structure (34 sections, 57 theorems, 182 equations, 3 figures, 1 table, 7 algorithms)

This paper contains 34 sections, 57 theorems, 182 equations, 3 figures, 1 table, 7 algorithms.

Key Result

Lemma 2.2

The intrinsic volumes satisfy the following properties:

Figures (3)

  • Figure 1: Illustration of the KL search in contextual pricing problem and the three-action adversary (\ref{['adv:warm up:three-action setting']}) in our contextual principal–agent problem. The actions $\blacklozenge$, $\heartsuit$, and $\clubsuit$ correspond to the "no purchase", "purchase", and "dominating" actions, respectively. The convex region represents the current hypothesis set for the hidden vector. Colored subregions indicate the updated hypothesis sets conditioned on the different actions incentivized and observed by the principal.
  • Figure 2: The agent's indirect utility as a function of the contract $x$(left), and the principal's indirect utility as a function of $x$(right), for the principal-agent setting in \ref{['ex:example-one-new']}.
  • Figure 3: Agent's utility graph in $\mathcal{I}_{t}\left(A^{-}_{t}\cup \left\{a^*_{t}\right\},r\right)$. The black segment represents actions in $A^{-}_{t}$. The red and blue segments represent $a^*_{t}$ with different rewards. The blue segment represents $a^*_{t}$ with the largest possible reward over the hypothesis set $\Theta_{t}$. The red segment represents $a^*_{t}$ with the non-degenerating reward $\bar{r}_{t}(a^*_{t})$, the non-degenerating contract $\bar{x}_{t}(a^*_{t})$ is also marked in the graph.

Theorems & Definitions (129)

  • Remark 2.1
  • Definition 2.2: Degeneracy
  • Example 2.3
  • Definition 2.4: Stackelberg regret
  • Definition 2.5: Pessimistic Stackelberg regret
  • Remark 2.6
  • Definition 2.7: Intrinsic volumes
  • Lemma 2.2: LS-18SW-08
  • Definition 2.8: Spherical code, conway2013sphere
  • Lemma 2.3: Lower bound about the maximal size of a spherical code, JJP-18
  • ...and 119 more