Khelte Khelte Shikhi: A Proposed HCI Framework for Gamified Interactive Learning with Minecraft in Bangladeshi Education Systems
Mohd Ruhul Ameen, Akif Islam, Momen Khandokar Ope
TL;DR
Bangladesh faces infrastructure and literacy gaps that limit game-based learning adoption. The authors propose a four-layer framework—Infrastructure, Content/Curriculum, Interaction/Pedagogy, and Institutional/Training—with three deployment tiers to match urban, semi-urban, and rural conditions, plus eight curriculum-aligned Bangla Minecraft worlds and a 48-hour teacher-training program. An HCI-centric design landscape with context-specific principles and a multi-faceted evaluation plan aims to pilot the approach in resource-constrained schools. The work is a synthesis of learning theory, HCI, and contextual analysis, providing implementable specifications for pilot trials, policy alignment, and scalability, albeit without yet empirical validation.
Abstract
Game-based learning shows real promise for engaging students in well-funded schools, but what about everyone else? We propose a practical framework for implementing Minecraft Education Edition in Bangladesh's 130,000 schools where 55 percent lack reliable internet, rural areas experience 12-16 hour daily power availability, only 8 percent of rural schools have computer access, and student-teacher ratios reach 52:1. Our approach tackles these constraints head-on with three deployment tiers: cloud-based multiplayer for urban schools with stable infrastructure (15 percent), local area network solutions with solar power for semi-urban contexts (30 percent), and offline turn-based modes using refurbished hardware for rural settings (55 percent). We provide eight pre-built curriculum-aligned worlds with complete Bangla localization covering topics from Lalbagh Fort reconstruction to monsoon flood simulation. The interface accommodates first-time users through progressive complexity, culturally familiar metaphors using local farming and architecture, and accessibility features including keyboard-only controls and 200 percent text scaling. Teacher training spans 48 hours across digital literacy, pedagogical integration, and content creation. We detail evaluation protocols with specific benchmarks: 15 percent learning gains, 70 percent transfer task mastery, System Usability Scale scores above 70, and sub-two-dollar cost per student-hour. This framework has not been empirically validated; it synthesizes game-based learning theory, HCI principles, and contextual analysis to provide implementable specifications for pilot testing in resource-constrained settings.
