A Generalizable Light Transport 3D Embedding for Global Illumination
Bing Xu, Mukund Varma T, Cheng Wang, Tzumao Li, Lifan Wu, Bartlomiej Wronski, Ravi Ramamoorthi, Marco Salvi
TL;DR
This work introduces a generalizable 3D light transport embedding (LTM) that directly learns from 3D scene configurations to predict global illumination across unseen indoor environments. A point-based intermediate representation and a transformer-based Light Transport Encoder capture long-range scene interactions, while a Local Query Decoder aggregates neighboring latent codes to produce irradiance or radiance at query points, enabling view- and resolution-independent GI without rasterized or path-traced cues. The authors demonstrate diffuse GI generalization across diverse scenes, show that the learned embedding can be quickly repurposed for glossy radiance fields and used to jump-start path guiding, and release a large indoor dataset to support reproducibility. This approach pushes toward integrating learned priors into rendering pipelines with potential benefits for efficiency and consistency across views, materials, and lighting configurations. Overall, the method offers a scalable, differentiable alternative to traditional GI that can adapt to multiple rendering tasks with limited fine-tuning.
Abstract
Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes extended to handle changes in camera or geometry. Efforts toward cross-scene generalization have largely stayed in 2D screen space, such as neural denoising or G-buffer based GI prediction, which often suffer from view inconsistency and limited spatial understanding. We propose a generalizable 3D light transport embedding that approximates global illumination directly from 3D scene configurations, without using rasterized or path-traced cues. Each scene is represented as a point cloud with geometric and material features. A scalable transformer models global point-to-point interactions to encode these features into neural primitives. At render time, each query point retrieves nearby primitives via nearest-neighbor search and aggregates their latent features through cross-attention to predict the desired rendering quantity. We demonstrate results on diffuse global illumination prediction across diverse indoor scenes with varying layouts, geometry, and materials. The embedding trained for irradiance estimation can be quickly adapted to new rendering tasks with limited fine-tuning. We also present preliminary results for spatial-directional radiance field estimation for glossy materials and show how the normalized field can accelerate unbiased path guiding. This approach highlights a path toward integrating learned priors into rendering pipelines without explicit ray-traced illumination cues.
