Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games
Tongyang Li, Xinzhao Wang, Yexin Zhang
TL;DR
This paper investigates quantum algorithms for computing $\varepsilon$-approximate CE and $\varepsilon$-approximate CCE in $m$-player normal-form games. It introduces a quantum CE approach based on a quantum-quantized multi-scale MWU and a quantum Gibbs sampler on amplitude-encoded loss vectors, and a quantum CCE approach extending Grigoriadis–Khachiyan with a ghost-iteration technique, leveraging QRAM to manage history samples. The results yield near-optimal quantum query complexities in $m$ and $n$ with $\tilde{O}(m\sqrt{n})$ for CE (fixed $\varepsilon$) and $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$ for CCE, plus corresponding time bounds and matching quantum lower bounds $\Omega(m\sqrt{n})$ up to polylog factors. The work highlights the role of amplitude encoding, QRAM-based sampling, and quantum Gibbs sampling in accelerating equilibrium computations for general-sum games and outlines open questions on improving $\varepsilon$-dependence and extending to broader game classes.
Abstract
Computing Nash equilibria of zero-sum games in classical and quantum settings is extensively studied. For general-sum games, computing Nash equilibria is PPAD-hard and the computing of a more general concept called correlated equilibria has been widely explored in game theory. In this paper, we initiate the study of quantum algorithms for computing $\varepsilon$-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) in multi-player normal-form games. Our approach utilizes quantum improvements to the multi-scale Multiplicative Weight Update (MWU) method for CE calculations, achieving a query complexity of $\tilde{O}(m\sqrt{n})$ for fixed $\varepsilon$. For CCE, we extend techniques from quantum algorithms for zero-sum games to multi-player settings, achieving query complexity $\tilde{O}(m\sqrt{n}/\varepsilon^{2.5})$. Both algorithms demonstrate a near-optimal scaling in the number of players $m$ and actions $n$, as confirmed by our quantum query lower bounds.
