HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars
Haocheng Tang, Ruoke Yan, Xinhui Yin, Qi Zhang, Xinfeng Zhang, Siwei Ma, Wen Gao, Chuanmin Jia
TL;DR
The paper addresses the challenge of efficiently encoding and streaming dynamic 3D avatars by leveraging human priors in a hierarchical Gaussian compression framework. It introduces a two-layer architecture: a motion layer using SMPL-X to encode temporal pose and a structural layer using a StyleUNet to map pose maps to Gaussian parameters, with a facial attention mechanism to preserve identity and expression at low bitrates. The authors show that this approach achieves high visual fidelity at substantially lower bitrate than state-of-the-art Gaussian-based methods on THuman4.0, AvatarRex, and ActorsHQ datasets, enabling fast, controllable rendering on edge devices. The work advances practical streaming of immersive 3D avatars and opens avenues for multimodal pose control and interactive holographic applications.
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have enabled fast, photorealistic rendering of dynamic 3D scenes, showing strong potential in immersive communication. However, in digital human encoding and transmission, the compression methods based on general 3DGS representations are limited by the lack of human priors, resulting in suboptimal bitrate efficiency and reconstruction quality at the decoder side, which hinders their application in streamable 3D avatar systems. We propose HGC-Avatar, a novel Hierarchical Gaussian Compression framework designed for efficient transmission and high-quality rendering of dynamic avatars. Our method disentangles the Gaussian representation into a structural layer, which maps poses to Gaussians via a StyleUNet-based generator, and a motion layer, which leverages the SMPL-X model to represent temporal pose variations compactly and semantically. This hierarchical design supports layer-wise compression, progressive decoding, and controllable rendering from diverse pose inputs such as video sequences or text. Since people are most concerned with facial realism, we incorporate a facial attention mechanism during StyleUNet training to preserve identity and expression details under low-bitrate constraints. Experimental results demonstrate that HGC-Avatar provides a streamable solution for rapid 3D avatar rendering, while significantly outperforming prior methods in both visual quality and compression efficiency.
