VAR-SLAM: Visual Adaptive and Robust SLAM for Dynamic Environments
João Carlos Virgolino Soares, Gabriel Fischer Abati, Claudio Semini
TL;DR
VAR-SLAM tackles dynamic-environment visual SLAM by fusing lightweight semantic filtering of known moving objects with Barron’s online adaptive robust kernel to downweight unknown dynamics, integrated into ORB-SLAM3. The method updates the loss shape parameter $oldsymbol{ ext{alpha}}$ during Local BA, enabling automatic shifts between near-Gaussian and heavy-tailed residual handling while keeping tracking stable with a fixed $oldsymbol{ ext{alpha}}$ in tracking. Empirical results on TUM, Bonn Dynamic, and OpenLORIS show improved robustness and competitive accuracy, with up to 25% reduction in ATE RMSE on challenging sequences and around 27 FPS on average. The work demonstrates that combining semantic filtering with online adaptive robustness offers a practical, threshold-free path for dynamic-scene SLAM, and the authors provide an open-source release to support reproducibility.
Abstract
Visual SLAM in dynamic environments remains challenging, as several existing methods rely on semantic filtering that only handles known object classes, or use fixed robust kernels that cannot adapt to unknown moving objects, leading to degraded accuracy when they appear in the scene. We present VAR-SLAM (Visual Adaptive and Robust SLAM), an ORB-SLAM3-based system that combines a lightweight semantic keypoint filter to deal with known moving objects, with Barron's adaptive robust loss to handle unknown ones. The shape parameter of the robust kernel is estimated online from residuals, allowing the system to automatically adjust between Gaussian and heavy-tailed behavior. We evaluate VAR-SLAM on the TUM RGB-D, Bonn RGB-D Dynamic, and OpenLORIS datasets, which include both known and unknown moving objects. Results show improved trajectory accuracy and robustness over state-of-the-art baselines, achieving up to 25% lower ATE RMSE than NGD-SLAM on challenging sequences, while maintaining performance at 27 FPS on average.
