DexCanvas: Bridging Human Demonstrations and Robot Learning for Dexterous Manipulation
Xinyue Xu, Jieqiang Sun, Jing, Dai, Siyuan Chen, Lanjie Ma, Ke Sun, Bin Zhao, Jianbo Yuan, Sheng Yi, Haohua Zhu, Yiwen Lu
TL;DR
DexCanvas tackles the challenge of learning dexterous manipulation by merging large-scale real human demonstrations with physics-grounded synthetic data. A real-to-sim reinforcement learning pipeline converts mocap trajectories into complete force annotations, enabling per-frame contact forces to be learned alongside kinematics. Spanning 21 manipulation types across 30 objects and expanding 70 hours of real data into 7,000 hours of physics-validated rollouts, the dataset supports cross-morphology transfer and multi-modal supervision. By releasing preprocessing pipelines and code, DexCanvas provides a practical foundation for force-aware dexterous manipulation research and cross-domain transfer to diverse hand morphologies.
Abstract
We present DexCanvas, a large-scale hybrid real-synthetic human manipulation dataset containing 7,000 hours of dexterous hand-object interactions seeded from 70 hours of real human demonstrations, organized across 21 fundamental manipulation types based on the Cutkosky taxonomy. Each entry combines synchronized multi-view RGB-D, high-precision mocap with MANO hand parameters, and per-frame contact points with physically consistent force profiles. Our real-to-sim pipeline uses reinforcement learning to train policies that control an actuated MANO hand in physics simulation, reproducing human demonstrations while discovering the underlying contact forces that generate the observed object motion. DexCanvas is the first manipulation dataset to combine large-scale real demonstrations, systematic skill coverage based on established taxonomies, and physics-validated contact annotations. The dataset can facilitate research in robotic manipulation learning, contact-rich control, and skill transfer across different hand morphologies.
