Experience-Driven Exploration for Efficient API-Free AI Agents
Chenwei Tang, Jingyu Xing, Xinyu Liu, Zizhou Wang, Jiawei Du, Liangli Zhen, Jiancheng Lv
TL;DR
KG-Agent tackles the problem of open-ended, API-free GUI agents by structuring pixel-level interactions into a persistent State-Action Knowledge Graph that connects functionally similar states. A hybrid intrinsic reward, based on the SA-KG topology, balances exploitation of high-value paths with targeted exploration, enabling robust long-term planning. Empirical results in Slay the Spire and Civilization V show superior exploration efficiency and strategic depth, with high execution fidelity and reduced token costs. The approach advances API-free autonomy by enabling reuse and generalization of experiences across visually diverse but functionally related states, moving toward scalable, general-purpose AI agents in GUI-rich environments.
Abstract
Most existing software lacks accessible Application Programming Interfaces (APIs), requiring agents to operate solely through pixel-based Graphical User Interfaces (GUIs). In this API-free setting, large language model (LLM)-based agents face severe efficiency bottlenecks: limited to local visual experiences, they make myopic decisions and rely on inefficient trial-and-error, hindering both skill acquisition and long-term planning. To address these challenges, we propose KG-Agent, an experience-driven learning framework that structures an agent's raw pixel-level interactions into a persistent State-Action Knowledge Graph (SA-KG). KG-Agent overcomes inefficient exploration by linking functionally similar but visually distinct GUI states, forming a rich neighborhood of experience that enables the agent to generalize from a diverse set of historical strategies. To support long-horizon reasoning, we design a hybrid intrinsic reward mechanism based on the graph topology, combining a state value reward for exploiting known high-value pathways with a novelty reward that encourages targeted exploration. This approach decouples strategic planning from pure discovery, allowing the agent to effectively value setup actions with delayed gratification. We evaluate KG-Agent in two complex, open-ended GUI-based decision-making environments (Civilization V and Slay the Spire), demonstrating significant improvements in exploration efficiency and strategic depth over the state-of-the-art methods.
