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Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

Yanchang Fu, Qiyue Yin, Shengda Liu, Pei Xu, Kaiqi Huang

TL;DR

The paper tackles scaling imperfect-information games through hand abstraction by introducing Signal Observation Ordered Games (SOOGs) as a formal task model. It defines a resolution-bound evaluation (PAOI) and shows that outcome-based access discards historical information, impairing performance. It then proposes Full-Recall Outcome Isomorphism (FROI) to inject historical information, with monotonicity-based arguments and experiments demonstrating its superiority over PAOI. The work provides a unified formal framework for hand abstraction and practical guidance for designing higher-resolution abstractions in imperfect-information games.

Abstract

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.

Beyond Outcome-Based Imperfect-Recall: Higher-Resolution Abstractions for Imperfect-Information Games

TL;DR

The paper tackles scaling imperfect-information games through hand abstraction by introducing Signal Observation Ordered Games (SOOGs) as a formal task model. It defines a resolution-bound evaluation (PAOI) and shows that outcome-based access discards historical information, impairing performance. It then proposes Full-Recall Outcome Isomorphism (FROI) to inject historical information, with monotonicity-based arguments and experiments demonstrating its superiority over PAOI. The work provides a unified formal framework for hand abstraction and practical guidance for designing higher-resolution abstractions in imperfect-information games.

Abstract

Hand abstraction is crucial for scaling imperfect-information games (IIGs) such as Texas Hold'em, yet progress is limited by the lack of a formal task model and by evaluations that require resource-intensive strategy solving. We introduce signal observation ordered games (SOOGs), a subclass of IIGs tailored to hold'em-style games that cleanly separates signal from player action sequences, providing a precise mathematical foundation for hand abstraction. Within this framework, we define a resolution bound-an information-theoretic upper bound on achievable performance under a given signal abstraction. Using the bound, we show that mainstream outcome-based imperfect-recall algorithms suffer substantial losses by arbitrarily discarding historical information; we formalize this behavior via potential-aware outcome Isomorphism (PAOI) and prove that PAOI characterizes their resolution bound. To overcome this limitation, we propose full-recall outcome isomorphism (FROI), which integrates historical information to raise the bound and improve policy quality. Experiments on hold'em-style benchmarks confirm that FROI consistently outperforms outcome-based imperfect-recall baselines. Our results provide a unified formal treatment of hand abstraction and practical guidance for designing higher-resolution abstractions in IIGs.
Paper Structure (25 sections, 3 theorems, 8 equations, 4 figures, 5 tables)

This paper contains 25 sections, 3 theorems, 8 equations, 4 figures, 5 tables.

Key Result

theorem 1

Let $\alpha_i$ and $\beta_i$ be signal observation abstractions for player $i\in \{1, 2\}$ in a 2-player zero-sum perfect-recall SOOG $\mathcal{G}$. Let $\alpha = (\alpha_i, \vartheta_{-i})$ and $\beta = (\beta_i, \vartheta_{-i})$ be perfect-recall signal observation abstraction profiles, with $\mat

Figures (4)

  • Figure 1: The process of constructing potential-aware outcome isomorphism in Leduc Hold'em.
  • Figure 2: Two factors influencing the quantity of distinct abstracted signal observation infosets for algorithms that only use current and future information.
  • Figure 3: The process of constructing full-recall outcome isomorphism in Leduc Hold'em.
  • Figure 4: Experimental results on Numeral211 Hold'em.

Theorems & Definitions (7)

  • definition 1: Imperfect-Information Game (IIG)
  • definition 2: Signal Observation Ordered Games (SOOG)
  • definition 3
  • definition 4
  • theorem 1: Adapted to SOOG from Theorem 3 in waugh2009abstraction
  • proposition 1
  • proposition 2