Terra: Explorable Native 3D World Model with Point Latents
Yuanhui Huang, Weiliang Chen, Wenzhao Zheng, Xin Tao, Pengfei Wan, Jie Zhou, Jiwen Lu
TL;DR
Terra addresses the shortcoming of pixel-aligned world models by proposing a native 3D world model built on a sparse latent point representation. It introduces a point-to-Gaussian VAE (P2G-VAE) to encode input 3D scenes into latent point clouds and decode them into 3D Gaussian primitives, paired with a sparse point flow matching (SPFlow) model to learn a joint geometry-texture distribution via diffusion on latent points. The framework enables explorable world modeling through progressive outpainting in the point latent space, supported by robust position perturbation, adaptive upsampling/refinement, explicit color supervision, and distance-aware trajectory smoothing implemented with flow matching. Evaluations on ScanNet v2 show Terra achieving state-of-the-art reconstruction and generation performance with strong 3D consistency and the ability to render from any viewpoint in a single generation pass, enabling efficient and coherent exploration of large-scale 3D environments.
Abstract
World models have garnered increasing attention for comprehensive modeling of the real world. However, most existing methods still rely on pixel-aligned representations as the basis for world evolution, neglecting the inherent 3D nature of the physical world. This could undermine the 3D consistency and diminish the modeling efficiency of world models. In this paper, we present Terra, a native 3D world model that represents and generates explorable environments in an intrinsic 3D latent space. Specifically, we propose a novel point-to-Gaussian variational autoencoder (P2G-VAE) that encodes 3D inputs into a latent point representation, which is subsequently decoded as 3D Gaussian primitives to jointly model geometry and appearance. We then introduce a sparse point flow matching network (SPFlow) for generating the latent point representation, which simultaneously denoises the positions and features of the point latents. Our Terra enables exact multi-view consistency with native 3D representation and architecture, and supports flexible rendering from any viewpoint with only a single generation process. Furthermore, Terra achieves explorable world modeling through progressive generation in the point latent space. We conduct extensive experiments on the challenging indoor scenes from ScanNet v2. Terra achieves state-of-the-art performance in both reconstruction and generation with high 3D consistency.
