360CityGML: Realistic and Interactive Urban Visualization System Integrating CityGML Model and 360° Videos
Tatsuro Banno, Mizuki Takenawa, Leslie Wöhler, Satoshi Ikehata, Kiyoharu Aizawa
TL;DR
This work tackles the realism gap in CityGML-based urban visualization by integrating 360° walkthrough videos as dynamic textures on CityGML geometries. It introduces a street-level offline alignment using Visual SLAM to estimate a 7-DOF local-to-global transform and optimizes it with CMA-ES, aligning video frames to the CityGML model based on building-region discrepancies from semantic segmentation. Online, an avatar-driven view-selection strategy, constrained to camera trajectories and smoothed via quaternion SLERP, selects appropriate 360° frames to texture-projection, enabling seamless, photorealistic pedestrian navigation. The system is demonstrated in Akihabara with flood-risk and daylight analyses and is validated by a user study showing enhanced presence and realism with textured views, highlighting practical impact for urban planning and risk communication.
Abstract
We introduce a novel urban visualization system that integrates 3D urban model (CityGML) and 360° walkthrough videos. By aligning the videos with the model and dynamically projecting relevant video frames onto the geometries, our system creates photorealistic urban visualizations, allowing users to intuitively interpret geospatial data from a pedestrian view.
