Virtually Being: Customizing Camera-Controllable Video Diffusion Models with Multi-View Performance Captures
Yuancheng Xu, Wenqi Xian, Li Ma, Julien Philip, Ahmet Levent Taşel, Yiwei Zhao, Ryan Burgert, Mingming He, Oliver Hermann, Oliver Pilarski, Rahul Garg, Paul Debevec, Ning Yu
TL;DR
The paper tackles the challenge of producing identity-consistent, photorealistic videos of customized subjects under 3D camera motion. It introduces a customization data pipeline that couples professional volumetric captures with 4D Gaussian Splatting reconstructions and relighting to train a camera-conditioned video diffusion model in two stages: general camera-conditioned pretraining and subject-specific fine-tuning. Key contributions include methods for multi-subject generation via joint training and noise blending, scene and real-life customization, and control over motion and spatial layout, all validated through extensive benchmarks, ablations, and user studies. The results demonstrate improved multi-view identity preservation, accurate camera control, and realistic lighting, enabling practical applications in virtual production and beyond.
Abstract
We introduce a framework that enables both multi-view character consistency and 3D camera control in video diffusion models through a novel customization data pipeline. We train the character consistency component with recorded volumetric capture performances re-rendered with diverse camera trajectories via 4D Gaussian Splatting (4DGS), lighting variability obtained with a video relighting model. We fine-tune state-of-the-art open-source video diffusion models on this data to provide strong multi-view identity preservation, precise camera control, and lighting adaptability. Our framework also supports core capabilities for virtual production, including multi-subject generation using two approaches: joint training and noise blending, the latter enabling efficient composition of independently customized models at inference time; it also achieves scene and real-life video customization as well as control over motion and spatial layout during customization. Extensive experiments show improved video quality, higher personalization accuracy, and enhanced camera control and lighting adaptability, advancing the integration of video generation into virtual production. Our project page is available at: https://eyeline-labs.github.io/Virtually-Being.
