Active Tactile Exploration for Rigid Body Pose and Shape Estimation
Ethan K. Gordon, Bruke Baraki, Hien Bui, Michael Posa
TL;DR
The paper addresses tactile-only learning of the pose $x_T$ and geometry $\theta$ of unseen convex rigid objects, even as contacts perturb the object. It combines a violation-implicit loss that enforces physical constraints with an Expected Information Gain (EIG)-driven exploration strategy to select informative contact actions, using a friction-cone $QP$ and differentiable dynamics for gradient-based learning. The contributions are (i) a loss enabling simultaneous estimation of pose and geometry from tactile data and (ii) an active exploration scheme that accelerates learning, achieving cuboid and convex-polytope reconstruction with under $<10\mathrm{s}$ of tactile data in both simulation and real robots. This work demonstrates data-efficient, tactile-driven model-building for unseen objects and sets the stage for multi-modal extensions with vision.
Abstract
General robot manipulation requires the handling of previously unseen objects. Learning a physically accurate model at test time can provide significant benefits in data efficiency, predictability, and reuse between tasks. Tactile sensing can compliment vision with its robustness to occlusion, but its temporal sparsity necessitates careful online exploration to maintain data efficiency. Direct contact can also cause an unrestrained object to move, requiring both shape and location estimation. In this work, we propose a learning and exploration framework that uses only tactile data to simultaneously determine the shape and location of rigid objects with minimal robot motion. We build on recent advances in contact-rich system identification to formulate a loss function that penalizes physical constraint violation without introducing the numerical stiffness inherent in rigid-body contact. Optimizing this loss, we can learn cuboid and convex polyhedral geometries with less than 10s of randomly collected data after first contact. Our exploration scheme seeks to maximize Expected Information Gain and results in significantly faster learning in both simulated and real-robot experiments. More information can be found at https://dairlab.github.io/activetactile
