Beyond Pixels: A Differentiable Pipeline for Probing Neuronal Selectivity in 3D
Pavithra Elumalai, Mohammad Bashiri, Goirik Chakrabarty, Suhas Shrinivasan, Fabian H. Sinz
TL;DR
Current approaches to neural selectivity infer from 2D pixels, making it difficult to isolate 3D geometry and lighting effects. The authors introduce a differentiable rendering pipeline that optimizes 3D meshes and scene parameters to maximize neuronal predictions $f(I)$, producing 3D-Maximally Exciting Inputs (3D-MEIs) rendered by $R(M)$. They implement mesh deformations via $K$ radial basis function kernels with learnable scales $\sigma_k$ and offsets $\delta_k$ and constrain deformations with Laplacian, edge-length, area, and ARAP regularizers, optimizing with Adam. Experiments on macaque V4 encoding models show that 3D-MEIs resemble pixel MEIs but enable explicit manipulation of pose and lighting, revealing geometry-tuned invariances and suggesting broader potential for probing physically grounded, 3D stimuli in vision neuroscience.
Abstract
Visual perception relies on inference of 3D scene properties such as shape, pose, and lighting. To understand how visual sensory neurons enable robust perception, it is crucial to characterize their selectivity to such physically interpretable factors. However, current approaches mainly operate on 2D pixels, making it difficult to isolate selectivity for physical scene properties. To address this limitation, we introduce a differentiable rendering pipeline that optimizes deformable meshes to obtain MEIs directly in 3D. The method parameterizes mesh deformations with radial basis functions and learns offsets and scales that maximize neuronal responses while enforcing geometric regularity. Applied to models of monkey area V4, our approach enables probing neuronal selectivity to interpretable 3D factors such as pose and lighting. This approach bridges inverse graphics with systems neuroscience, offering a way to probe neural selectivity with physically grounded, 3D stimuli beyond conventional pixel-based methods.
