Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering
Siddharth Tourani, Jayaram Reddy, Akash Kumbar, Satyajit Tourani, Nishant Goyal, Madhava Krishna, N. Dinesh Reddy, Muhammad Haris Khan
TL;DR
This work tackles dynamic urban scene rendering without heavy 3D motion annotations or LiDAR, by marrying Signed Distance Functions with 3D Gaussian Splatting (UGSDF) and leveraging 2D priors such as depth networks and point trackers. The method builds a canonical object representation, learns a motion model from basis trajectories, and employs a deformation network to jointly optimize geometry and appearance. It demonstrates strong reconstruction and novel-view synthesis on driving datasets without requiring 3D templates or tracklets, and enables scene editing like object removal and composition. The approach offers robust generalization to casual data and provides a practical framework for urban scene understanding and simulation where 3D supervision is scarce.
Abstract
Dynamic scene rendering and reconstruction play a crucial role in computer vision and augmented reality. Recent methods based on 3D Gaussian Splatting (3DGS), have enabled accurate modeling of dynamic urban scenes, but for urban scenes they require both camera and LiDAR data, ground-truth 3D segmentations and motion data in the form of tracklets or pre-defined object templates such as SMPL. In this work, we explore whether a combination of 2D object agnostic priors in the form of depth and point tracking coupled with a signed distance function (SDF) representation for dynamic objects can be used to relax some of these requirements. We present a novel approach that integrates Signed Distance Functions (SDFs) with 3D Gaussian Splatting (3DGS) to create a more robust object representation by harnessing the strengths of both methods. Our unified optimization framework enhances the geometric accuracy of 3D Gaussian splatting and improves deformation modeling within the SDF, resulting in a more adaptable and precise representation. We demonstrate that our method achieves state-of-the-art performance in rendering metrics even without LiDAR data on urban scenes. When incorporating LiDAR, our approach improved further in reconstructing and generating novel views across diverse object categories, without ground-truth 3D motion annotation. Additionally, our method enables various scene editing tasks, including scene decomposition, and scene composition.
