Adapting to the User: A Systematic Review of Personalized Interaction in VR
Tangyao Li, Yitong Zhu, Hai-Ning Liang, Yuyang Wang
TL;DR
The paper addresses how VR can be personalized by combining user-state sensing with adaptive interaction. It surveys 132 studies from 2014–2025, identifies a unified five-stage framework (input, modeling, adaptation, system update, feedback), and highlights trends toward multimodal biosignals and AI-driven personalization. Key contributions include a synthesis of technologies, UX effects (presence, embodiment, cybersickness, workload, emotion), and application domains (rehabilitation, mental health, accessibility, education, gaming), as well as implementation challenges (real-time processing, signal noise, privacy) and future directions. The work advances understanding of how to design user-centered, adaptive VR systems and outlines the need for longitudinal evaluations, standardized protocols, and scalable deployments to translate lab results into real-world impact.
Abstract
As virtual reality (VR) systems become increasingly more advanced, they are likewise expected to respond intelligently and adapt to individual user states, abilities, and preferences. Recent work has explored how VR can be adapted and tailored to individual users. However, existing reviews tend to address either user-state sensing or adaptive interaction design in isolation, limiting our understanding of their combined implementation in VR. Therefore, in this paper, we examine the growing research on personalized interaction in VR, with a particular focus on utilizing participants' immersion information and adaptation mechanisms to modify virtual environments and enhance engagement, performance, or a specific goal. We synthesize findings from studies that employ adaptive techniques across diverse application domains and summarize a five-stage conceptual framework that unifies adaptive mechanisms across domains. Our analysis reveals emerging trends, including the integration of multimodal sensors, an increasing reliance on user state inference, and the challenge of balancing responsiveness with transparency. We conclude by proposing future directions for developing more user-centered VR systems.
