MVP4D: Multi-View Portrait Video Diffusion for Animatable 4D Avatars
Felix Taubner, Ruihang Zhang, Mathieu Tuli, Sherwin Bahmani, David B. Lindell
TL;DR
<3-5 sentence high-level summary> MVP4D tackles the challenge of creating photorealistic, animatable 4D avatars from a single reference image by introducing a morphable multi-view video diffusion model (MMVDM) that jointly generates hundreds of temporally synchronized views across 360 degrees. It leverages a diffusion transformer built on a spatio-temporal auto-encoder, with rich conditioning signals to enforce 3D and temporal coherence, and trains with a multi-modal curriculum to avoid needing large-scale multi-view video data. The generated multi-view videos are distilled into a 4D Gaussian-splat representation bound to a FLAME mesh, enabling real-time rendering and detailed facial/hair dynamics. Experimental results show superior temporal consistency and 3D fidelity compared with baselines, along with versatile generation modes and extensions such as speech-driven and text-to-4D avatars, highlighting the method’s practical potential for content creation and real-time avatars.
Abstract
Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating photorealistic human avatars is expensive and time-consuming, requiring large camera capture rigs and significant manual effort from professional 3D artists. With the advent of capable image and video generation models, recent methods enable automatic rendering of realistic animated avatars from a single casually captured reference image of a target subject. While these techniques significantly lower barriers to avatar creation and offer compelling realism, they lack constraints provided by multi-view information or an explicit 3D representation. So, image quality and realism degrade when rendered from viewpoints that deviate strongly from the reference image. Here, we build a video model that generates animatable multi-view videos of digital humans based on a single reference image and target expressions. Our model, MVP4D, is based on a state-of-the-art pre-trained video diffusion model and generates hundreds of frames simultaneously from viewpoints varying by up to 360 degrees around a target subject. We show how to distill the outputs of this model into a 4D avatar that can be rendered in real-time. Our approach significantly improves the realism, temporal consistency, and 3D consistency of generated avatars compared to previous methods.
