PAGS: Priority-Adaptive Gaussian Splatting for Dynamic Driving Scenes
Ying A, Wenzhang Sun, Chang Zeng, Chunfeng Wang, Hao Li, Jianxun Cui
TL;DR
The paper tackles the efficiency-fidelity dilemma in dynamic urban scene reconstruction for autonomous driving by introducing Priority-Adaptive Gaussian Splatting (PAGS). It injects semantic priorities into both the reconstruction and rendering pipeline via Semantically-Guided Pruning and Regularization (using a Hybrid Importance Metric) and a Priority-Driven Rendering pipeline (with an Occluder Depth Pre-Pass and Early-Z culling). Key contributions include offline semantic scene decomposition, adaptive stochastic dropout, and a depth-first rendering strategy that focuses on safety-critical elements, achieving PSNR $=34.63$, SSIM $=0.933$, LPIPS $=0.073$ on Waymo, and rendering speeds over $353$ FPS with training times around $1h22m$. The practical impact is real-time, high-fidelity 3D synthesis of dynamic driving scenes with significantly reduced computation, enabling better simulation, data generation, and digital-twin applications in autonomous driving.
Abstract
Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates resources uniformly, treating static backgrounds and safety-critical objects with equal importance. To address this, we introduce Priority-Adaptive Gaussian Splatting (PAGS), a framework that injects task-aware semantic priorities directly into the 3D reconstruction and rendering pipeline. PAGS introduces two core contributions: (1) Semantically-Guided Pruning and Regularization strategy, which employs a hybrid importance metric to aggressively simplify non-critical scene elements while preserving fine-grained details on objects vital for navigation. (2) Priority-Driven Rendering pipeline, which employs a priority-based depth pre-pass to aggressively cull occluded primitives and accelerate the final shading computations. Extensive experiments on the Waymo and KITTI datasets demonstrate that PAGS achieves exceptional reconstruction quality, particularly on safety-critical objects, while significantly reducing training time and boosting rendering speeds to over 350 FPS.
