One Life to Learn: Inferring Symbolic World Models for Stochastic Environments from Unguided Exploration
Zaid Khan, Archiki Prasad, Elias Stengel-Eskin, Jaemin Cho, Mohit Bansal
TL;DR
OneLife tackles the problem of learning symbolic, executable world models for stochastic, high-variance environments from a single unguided episode. It represents environment dynamics as a probabilistic mixture of modular laws with preconditions, enabling targeted learning and scalable reasoning through a dynamic computation graph. The approach integrates an LLM-driven exploration policy, an atomic-law synthesizer, gradient-based law-parameter inference, and forward simulation to support planning entirely within the learned model. Evaluated on Crafter-OO, OneLife outperforms a strong baseline on multiple mechanics and demonstrates planning via imagined rollouts, highlighting its potential for autonomous discovery and reasoning about unknown environments.
Abstract
Symbolic world modeling requires inferring and representing an environment's transitional dynamics as an executable program. Prior work has focused on largely deterministic environments with abundant interaction data, simple mechanics, and human guidance. We address a more realistic and challenging setting, learning in a complex, stochastic environment where the agent has only "one life" to explore a hostile environment without human guidance. We introduce OneLife, a framework that models world dynamics through conditionally-activated programmatic laws within a probabilistic programming framework. Each law operates through a precondition-effect structure, activating in relevant world states. This creates a dynamic computation graph that routes inference and optimization only through relevant laws, avoiding scaling challenges when all laws contribute to predictions about a complex, hierarchical state, and enabling the learning of stochastic dynamics even with sparse rule activation. To evaluate our approach under these demanding constraints, we introduce a new evaluation protocol that measures (a) state ranking, the ability to distinguish plausible future states from implausible ones, and (b) state fidelity, the ability to generate future states that closely resemble reality. We develop and evaluate our framework on Crafter-OO, our reimplementation of the Crafter environment that exposes a structured, object-oriented symbolic state and a pure transition function that operates on that state alone. OneLife can successfully learn key environment dynamics from minimal, unguided interaction, outperforming a strong baseline on 16 out of 23 scenarios tested. We also test OneLife's planning ability, with simulated rollouts successfully identifying superior strategies. Our work establishes a foundation for autonomously constructing programmatic world models of unknown, complex environments.
