Social Simulation for Integrating Self-Care: Measuring the Effects of Contextual Environments in Augmented Reality for Mental Health Practice
Anna Fang, Jiayang Shi, Hriday Chhabria, Bosi Li, Haiyi Zhu
TL;DR
This study investigates whether practicing self-care skills in a realistic, context-rich augmented-reality (AR) environment improves transfer to real-world social stress, specifically public speaking. In a 14-day, in-the-wild, randomized trial with 43 participants, the contextual AR condition (vs. non-contextual control) increased engagement (longer session durations) and, critically, improved transfer as evidenced by more frequent use of relevant techniques outside the headset and favorable physiological responses during a mock in-person task. While state stress changes did not differ day-to-day and anticipated stress showed no significant baseline shifts, treatment participants demonstrated slower heart-rate escalation and faster recovery during stress, and qualitative data highlighted meaningful shifts in stress framing and coping. The findings offer design guidance for embodied mental-health tech, suggesting that realistic social contexts can enhance skill adoption and transfer, though social norms and productive discomfort must be carefully balanced to maximize real-world applicability.
Abstract
Despite growing interest in virtual and augmented reality (VR/AR) for mental well-being, prior work using immersive interventions to teach mental health skills has largely focused on calming or abstract settings. As a result, little is known about how realistic social simulation may better support the transfer and application of skills to in-person environments. In this work, we present a 14-day user study with 43-participants comparing an augmented reality intervention simulating a realistic contextual environment against a matched non-contextual control, applied to the public speaking context. We found that participants who practice mental health skills in the contextual environment showed significantly greater likelihood to apply self-care techniques and greater physiological stress reduction when using skills in mock in-person tasks. Overall, our work provides empirical evidence for the effects of realistic stressor simulation, and offers design implications for mental health technology that supports effective transfer of skills to the real-world.
