AdaViewPlanner: Adapting Video Diffusion Models for Viewpoint Planning in 4D Scenes
Yu Li, Menghan Xia, Gongye Liu, Jianhong Bai, Xintao Wang, Conglang Zhang, Yuxuan Lin, Ruihang Chu, Pengfei Wan, Yujiu Yang
TL;DR
AdaViewPlanner tackles automatic viewpoint planning for 4D scenes by repurposing pre-trained text-to-video diffusion models. It introduces a two-stage pipeline: Stage I uses an adaptive-learning branch to inject 4D content into a T2V model and generate cinematically informed video with implicit camera motion, while Stage II adds a dedicated camera extrinsic diffusion branch to extract absolute camera poses aligned to the 4D scene. Training leverages synthetic Unreal Engine data and GVHMR-based alignment, with a curriculum-guided learning scheme to stabilize camera motion generation. Experimental results show substantial improvements over baselines across rule-based, MLLM-based, and user evaluations, highlighting the potential of video-generation models as world priors for 4D interaction and automated cinematography.
Abstract
Recent Text-to-Video (T2V) models have demonstrated powerful capability in visual simulation of real-world geometry and physical laws, indicating its potential as implicit world models. Inspired by this, we explore the feasibility of leveraging the video generation prior for viewpoint planning from given 4D scenes, since videos internally accompany dynamic scenes with natural viewpoints. To this end, we propose a two-stage paradigm to adapt pre-trained T2V models for viewpoint prediction, in a compatible manner. First, we inject the 4D scene representation into the pre-trained T2V model via an adaptive learning branch, where the 4D scene is viewpoint-agnostic and the conditional generated video embeds the viewpoints visually. Then, we formulate viewpoint extraction as a hybrid-condition guided camera extrinsic denoising process. Specifically, a camera extrinsic diffusion branch is further introduced onto the pre-trained T2V model, by taking the generated video and 4D scene as input. Experimental results show the superiority of our proposed method over existing competitors, and ablation studies validate the effectiveness of our key technical designs. To some extent, this work proves the potential of video generation models toward 4D interaction in real world.
