UltraScatter: Ray-Based Simulation of Ultrasound Scattering
Felix Duelmer, Mohammad Farid Azampour, Nassir Navab
TL;DR
UltraScatter tackles the bottleneck of ultrasound simulation by replacing frequency-domain wave solvers with a probabilistic, ray-based Monte Carlo framework. It models tissue as a volumetric scattering field and uses free-flight delta tracking to simulate attenuation and scattering, then forms echoes through a plane-wave beamforming pipeline. The method delivers B-mode images within seconds on commodity hardware, achieving substantial speed-ups over state-of-the-art frequency-domain solvers while preserving realistic speckle and inclusion patterns. This approach enables near real-time, physically grounded ultrasound simulation suitable for algorithm development, transducer design, and ML training. The work also outlines clear paths for extending to elevational focusing, refraction, and nonlinear phenomena.
Abstract
Traditional ultrasound simulation methods solve wave equations numerically, achieving high accuracy but at substantial computational cost. Faster alternatives based on convolution with precomputed impulse responses remain relatively slow, often requiring several minutes to generate a full B-mode image. We introduce UltraScatter, a probabilistic ray tracing framework that models ultrasound scattering efficiently and realistically. Tissue is represented as a volumetric field of scattering probability and scattering amplitude, and ray interactions are simulated via free-flight delta tracking. Scattered rays are traced to the transducer, with phase information incorporated through a linear time-of-flight model. Integrated with plane-wave imaging and beamforming, our parallelized ray tracing architecture produces B-mode images within seconds. Validation with phantom data shows realistic speckle and inclusion patterns, positioning UltraScatter as a scalable alternative to wave-based methods.
