BrainForm: a Serious Game for BCI Training and Data Collection
Michele Romani, Devis Zanoni, Elisabetta Farella, Luca Turchet
TL;DR
BrainForm addresses the calibration and variability barriers in ERP-based BCIs by delivering a gamified, scalable training and data-collection platform built on consumer hardware. Through two parallel tasks and a within-subject design, the study evaluates how BCI control skills evolve over repeated sessions and whether two stimulation textures differentially affect performance or fatigue. Findings show clear learning across runs and similar performance across textures, though ocular irritation increases with repeated exposure, and engagement remains high as evidenced by GEQ scores. This work demonstrates BrainForm’s potential as an accessible research tool for large-scale BCI data collection and provides design guidance for sustaining engagement while mitigating training fatigue.
Abstract
$\textit{BrainForm}$ is a gamified Brain-Computer Interface (BCI) training system designed for scalable data collection using consumer hardware and a minimal setup. We investigated (1) how users develop BCI control skills across repeated sessions and (2) perceptual and performance effects of two visual stimulation textures. Game Experience Questionnaire (GEQ) scores for Flow, Positive Affect, Competence and Challenge were strongly positive, indicating sustained engagement. A within-subject study with multiple runs, two task complexities, and post-session questionnaires revealed no significant performance differences between textures but increased ocular irritation over time. Online metrics$\unicode{x2013}$Task Accuracy, Task Time, and Information Transfer Rate$\unicode{x2013}$improved across sessions, confirming learning effects for symbol spelling, even under pressure conditions. Our results highlight the potential of $\textit{BrainForm}$ as a scalable, user-friendly BCI research tool and offer guidance for sustained engagement and reduced training fatigue.
