VG-Mapping: Variation-Aware 3D Gaussians for Online Semi-static Scene Mapping
Yicheng He, Jingwen Yu, Guangcheng Chen, Hong Zhang
TL;DR
This work tackles the challenge of keeping dense maps up-to-date in semi-static environments where objects change between visits. It introduces VG-Mapping, a hybrid representation that fuses a TSDF voxel map with 3D Gaussian splatting and a variation-aware density control to detect and update changed regions online. A dedicated VG-Scene RGB-D dataset (synthetic and real) is presented for benchmarking, and experiments show substantial gains in rendering quality and update efficiency over state-of-the-art baselines, along with improvements in downstream tasks such as open-vocabulary segmentation and 6D pose estimation. The approach enables photorealistic, up-to-date maps that better support robust localization, planning, and interaction in semi-static settings.
Abstract
Maintaining an up-to-date map that accurately reflects recent changes in the environment is crucial, especially for robots that repeatedly traverse the same space. Failing to promptly update the changed regions can degrade map quality, resulting in poor localization, inefficient operations, and even lost robots. 3D Gaussian Splatting (3DGS) has recently seen widespread adoption in online map reconstruction due to its dense, differentiable, and photorealistic properties, yet accurately and efficiently updating the regions of change remains a challenge. In this paper, we propose VG-Mapping, a novel online 3DGS-based mapping system tailored for such semi-static scenes. Our approach introduces a hybrid representation that augments 3DGS with a TSDF-based voxel map to efficiently identify changed regions in a scene, along with a variation-aware density control strategy that inserts or deletes Gaussian primitives in regions undergoing change. Furthermore, to address the absence of public benchmarks for this task, we construct a RGB-D dataset comprising both synthetic and real-world semi-static environments. Experimental results demonstrate that our method substantially improves the rendering quality and map update efficiency in semi-static scenes. The code and dataset are available at https://github.com/heyicheng-never/VG-Mapping.
