ARTDECO: Towards Efficient and High-Fidelity On-the-Fly 3D Reconstruction with Structured Scene Representation
Guanghao Li, Kerui Ren, Linning Xu, Zhewen Zheng, Changjian Jiang, Xin Gao, Bo Dai, Jian Pu, Mulin Yu, Jiangmiao Pang
TL;DR
This work targets efficient, accurate monocular 3D reconstruction from image sequences by unifying data priors from 3D foundation models with a structured, LoD-aware Gaussian scene representation. ARTDECO integrates a three-module streaming pipeline (Frontend, Backend, Mapping) that combines MASt3R-based pose estimation and loop closure with pi^3 priors, while maintaining scalability through hierarchical Gaussians and distance-aware densification. Experiments across eight indoor/outdoor benchmarks show SLAM-like runtime, robust localization, and rendering quality close to per-scene optimization, validating its practicality for real-time digitization in AR/VR, robotics, and digital twins. The approach demonstrates a principled path to high-fidelity, scalable real-time 3D reconstruction from monocular input, fostering real-to-sim pipelines in complex real-world environments.
Abstract
On-the-fly 3D reconstruction from monocular image sequences is a long-standing challenge in computer vision, critical for applications such as real-to-sim, AR/VR, and robotics. Existing methods face a major tradeoff: per-scene optimization yields high fidelity but is computationally expensive, whereas feed-forward foundation models enable real-time inference but struggle with accuracy and robustness. In this work, we propose ARTDECO, a unified framework that combines the efficiency of feed-forward models with the reliability of SLAM-based pipelines. ARTDECO uses 3D foundation models for pose estimation and point prediction, coupled with a Gaussian decoder that transforms multi-scale features into structured 3D Gaussians. To sustain both fidelity and efficiency at scale, we design a hierarchical Gaussian representation with a LoD-aware rendering strategy, which improves rendering fidelity while reducing redundancy. Experiments on eight diverse indoor and outdoor benchmarks show that ARTDECO delivers interactive performance comparable to SLAM, robustness similar to feed-forward systems, and reconstruction quality close to per-scene optimization, providing a practical path toward on-the-fly digitization of real-world environments with both accurate geometry and high visual fidelity. Explore more demos on our project page: https://city-super.github.io/artdeco/.
