SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
Andreas Engelhardt, Mark Boss, Vikram Voleti, Chun-Han Yao, Hendrik P. A. Lensch, Varun Jampani
TL;DR
SViM3D tackles single-image inverse rendering by extending latent video diffusion to jointly produce multi-view RGB, spatially varying PBR parameters, and surface normals under camera control. It combines a material-encoded latent representation, an adapted UNet architecture, and a multi-illumination training regime, augmented with view-dependent masking and learnable homographies to enhance 3D reconstruction fidelity. A fast, differentiable environment-based lighting pipeline enables high-frequency relighting and 3D rendering, while a NeRF/DMTet-based pipeline lifts the outputs into textured 3D assets. The approach achieves state-of-the-art performance in novel view synthesis, relighting, and 3D reconstruction on object-centric datasets, and provides a robust neural prior for downstream AR/VR, film, and game applications.
Abstract
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffusion models have been successfully used to reconstruct 3D objects from a single image efficiently. However, reflectance is still represented by simple material models or needs to be estimated in additional steps to enable relighting and controlled appearance edits. We extend a latent video diffusion model to output spatially varying PBR parameters and surface normals jointly with each generated view based on explicit camera control. This unique setup allows for relighting and generating a 3D asset using our model as neural prior. We introduce various mechanisms to this pipeline that improve quality in this ill-posed setting. We show state-of-the-art relighting and novel view synthesis performance on multiple object-centric datasets. Our method generalizes to diverse inputs, enabling the generation of relightable 3D assets useful in AR/VR, movies, games and other visual media.
