Opponent Shaping in LLM Agents
Marta Emili Garcia Segura, Stephen Hailes, Mirco Musolesi
TL;DR
The paper presents ShapeLLM, a model-free opponent shaping framework for transformer-based LLM agents, and demonstrates that LLMs can both influence and be influenced by others through interaction in repeated 2×2 games. By adapting OS methods to the transformer setting and embedding history and context in prompts, ShapeLLM achieves exploitative and cooperative shaping across IPD, IMP, ICG, ISH, and C-IPD, often surpassing baseline independent learners. The work reveals that LLMs can steer opponents toward exploitable equilibria or mutually beneficial outcomes, with robustness to prompt variations and opponent initialization, while also highlighting risks and avenues for future exploration in more complex or realistic multi-agent environments. These findings establish opponent shaping as a fundamental dimension of multi-agent LLM research with implications for both coordinated behavior and potential adversarial exploitation in real-world deployments.
Abstract
Large Language Models (LLMs) are increasingly being deployed as autonomous agents in real-world environments. As these deployments scale, multi-agent interactions become inevitable, making it essential to understand strategic behavior in such systems. A central open question is whether LLM agents, like reinforcement learning agents, can shape the learning dynamics and influence the behavior of others through interaction alone. In this paper, we present the first investigation of opponent shaping (OS) with LLM-based agents. Existing OS algorithms cannot be directly applied to LLMs, as they require higher-order derivatives, face scalability constraints, or depend on architectural components that are absent in transformers. To address this gap, we introduce ShapeLLM, an adaptation of model-free OS methods tailored for transformer-based agents. Using ShapeLLM, we examine whether LLM agents can influence co-players' learning dynamics across diverse game-theoretic environments. We demonstrate that LLM agents can successfully guide opponents toward exploitable equilibria in competitive games (Iterated Prisoner's Dilemma, Matching Pennies, and Chicken) and promote coordination and improve collective welfare in cooperative games (Iterated Stag Hunt and a cooperative version of the Prisoner's Dilemma). Our findings show that LLM agents can both shape and be shaped through interaction, establishing opponent shaping as a key dimension of multi-agent LLM research.
