WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation
Zezhong Qian, Xiaowei Chi, Yuming Li, Shizun Wang, Zhiyuan Qin, Xiaozhu Ju, Sirui Han, Shanghang Zhang
TL;DR
WristWorld tackles the scarcity of wrist-view data in robotic manipulation by proposing a two-stage 4D Generative World Model that converts anchor-view observations into wrist-view videos. The Reconstruction stage extends VGGT with a WristHead to estimate wrist poses and 4D geometry under a Spatial Projection Consistency loss, while the Generation stage uses a diffusion-based generator conditioned on these projections and CLIP-encoded semantics to synthesize temporally coherent wrist views. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art wrist-view generation with superior spatial/temporal fidelity and yield tangible VLA gains (e.g., Calvin Avg Len +3.81% and 42.4% anchor–wrist gap reduction). WristWorld also plugs into single-view world models to enrich perception and control without additional wrist data, offering a scalable path to multi-view robotics training.
Abstract
Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.
