Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information
Christian Marinoni, Riccardo Fosco Gramaccioni, Eleonora Grassucci, Danilo Comminiello
TL;DR
Con360-AV tackles the problem of controllable audio-visual generation from immersive 360° environments by conditioning diffusion-based generators on three spatial cues: panoramic saliency, BASD maps defining the target viewpoint, and a global 360° scene caption. The method combines parallel audio and video diffusion nets with a dedicated Map Encoder and FiLM-based conditioning to ensure viewpoint-specific outputs are coherent with off-screen events, guided by the full 360° context via CMC-PE temporal synchronization. Evaluations on Sphere360 demonstrate enhanced spatial controllability and improved audiovisual coherence over a baseline, validating the approach for immersive media applications. This work enables realistic off-screen sound propagation and viewpoint-aware visuals, with potential extensions to multichannel spatial audio like Ambisonics for fully immersive experiences.
Abstract
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.
