GLVD: Guided Learned Vertex Descent
Pol Caselles Rico, Francesc Moreno Noguer
TL;DR
GLVD tackles high-fidelity 3D face reconstruction from few-shot images by fusing per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. The method encodes vertex updates relative to a sparse set of keypoints, enabling iterative refinement without dense 3D supervision and without a fixed morphable-model prior. Evaluations on single-view benchmarks show state-of-the-art performance, while multi-view results remain competitive, all with significantly faster inference than traditional optimization approaches. By pretraining on SDF tasks and leveraging a canonical space, GLVD achieves robust convergence and accurate geometry with relatively low computational cost, making it practical for real-time or near-real-time applications in AR/VR and graphics.
Abstract
Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be computationally expensive. In this work, we introduce GLVD, a hybrid method for 3D face reconstruction from few-shot images that extends Learned Vertex Descent (LVD) by integrating per-vertex neural field optimization with global structural guidance from dynamically predicted 3D keypoints. By incorporating relative spatial encoding, GLVD iteratively refines mesh vertices without requiring dense 3D supervision. This enables expressive and adaptable geometry reconstruction while maintaining computational efficiency. GLVD achieves state-of-the-art performance in single-view settings and remains highly competitive in multi-view scenarios, all while substantially reducing inference time.
