Creating triangles in Constructor-Blocker games
Chloé Boisson, Yannick Mogge, Aline Parreau, Théo Pierron
TL;DR
The paper investigates a two-player Constructor-Blocker game that models generalized Turán problems by asking how many copies of a fixed subgraph $H$ (here triangles) can appear in Constructor's $F$-free graph under optimal play. It develops and applies tools from extremal graph theory and scoring positional games, including adaptations of the Erdős–Selfridge criterion, to obtain precise asymptotics and bounds across multiple forbidden-subgraph scenarios and planarity constraints. Key findings include $g(n,K_3,∅) = (1+o(1)) n^3/48$, $g(n,K_3,P_6) = (1+o(1)) n/2$, $g(n,K_3,S_4) = (1+o(1)) n/3$, and bounds for $g(n,K_3,S_5)$; under planar constraints, $g_{PCB}(n,K_3) = (1+o(1)) 3n$ while ECB yields $(1+o(1)) n/2 ≤ g_{ECB}(n,K_3) ≤ (1+o(1)) 2n/3$. These results deepen the connection between combinatorial game theory and extremal graph theory, offering exact asymptotics and guiding directions for related Maker-Breaker and Avoider-Enforcer frameworks under structural constraints.
Abstract
Generalized Turán problems investigate the maximization of the number of certain structures (typically edges) under some constraints in a graph. We study a game version of these problems, the Constructor-Blocker game. We mainly focus on the case where Constructor tries to maximize the number of triangles in her graph, while forbidding her to claim short paths or cycles. We also study a variant of this game, where we impose some planarity constraints on Constructor instead of forbidding certain subgraphs. For all games studied, we obtain (precise) asymptotics or upper and lower bounds.
