Teamwork: Collaborative Diffusion with Low-rank Coordination and Adaptation
Sam Sartor, Pieter Peers
TL;DR
Teamwork addresses the challenge of expanding input and output channels for pretrained diffusion models by coordinating multiple adapted base-model instances ('teammates') through a novel low-rank offset that jointly models adaptation and coordination. The core idea extends LoRA to a shared, non-block-diagonal DeltaW, enabling cross-teammate information flow without increasing architectural changes or training cost, and it supports dynamic (de)activation of channels. The approach delivers competitive or superior results across inpainting, SVBRDF estimation, intrinsic decomposition, neural shading, and intrinsic image synthesis, while reducing training time and enabling flexible operation on heterogeneous data. This has practical impact for graphics pipelines requiring richer conditioning and outputs without retraining large models, offering a scalable path to complex, multi-channel diffusion tasks.
Abstract
Large pretrained diffusion models can provide strong priors beneficial for many graphics applications. However, generative applications such as neural rendering and inverse methods such as SVBRDF estimation and intrinsic image decomposition require additional input or output channels. Current solutions for channel expansion are often application specific and these solutions can be difficult to adapt to different diffusion models or new tasks. This paper introduces Teamwork: a flexible and efficient unified solution for jointly increasing the number of input and output channels as well as adapting a pretrained diffusion model to new tasks. Teamwork achieves channel expansion without altering the pretrained diffusion model architecture by coordinating and adapting multiple instances of the base diffusion model (\ie, teammates). We employ a novel variation of Low Rank-Adaptation (LoRA) to jointly address both adaptation and coordination between the different teammates. Furthermore Teamwork supports dynamic (de)activation of teammates. We demonstrate the flexibility and efficiency of Teamwork on a variety of generative and inverse graphics tasks such as inpainting, single image SVBRDF estimation, intrinsic decomposition, neural shading, and intrinsic image synthesis.
