Coarse scrambling for Sobol' and Niederreiter sequences
Kosuke Suzuki
TL;DR
The paper introduces coarse scrambling, a block-wise digit permutation method for digital sequences that preserves the $(0,\boldsymbol{e},d)$-sequence structure. It establishes that coarse scrambling achieves the canonical $O(n^{-3+\epsilon})$ variance decay for sufficiently smooth integrands, matching Owen's scrambling, while its maximal gain coefficient grows only as $O(\log d)$, mitigating the dimensionality curse. The authors provide a unified equidistribution framework and derive gain-coefficient bounds for scrambled $(0,\boldsymbol{e},d)$-sequences, showing a logarithmic scaling in dimension and comparing coarse with usual scrambling. Numerical experiments corroborate the theory, revealing that usual scrambling excels for low-dimensional projections, whereas coarse scrambling is competitive for functions with low effective truncation dimension. This work offers a robust, dimension-aware alternative for randomized QMC with practical implications for high-dimensional integration tasks.
Abstract
We introduce \emph{coarse scrambling}, a novel randomization for digital sequences that permutes blocks of digits in a mixed-radix representation. This construction is designed to preserve the powerful $(0,\boldsymbol{e},d)$-sequence property of the underlying points. For sufficiently smooth integrands, we prove that this method achieves the canonical $O(n^{-3+ε})$ variance decay rate, matching that of standard Owen's scrambling. Crucially, we show that its maximal gain coefficient grows only logarithmically with dimension, $O(\log d)$, thus providing theoretical robustness against the curse of dimensionality affecting scrambled Sobol' sequences. Numerical experiments validate these findings and illustrate a practical trade-off: while Owen's scrambling is superior for integrands sensitive to low-dimensional projections, coarse scrambling is competitive for functions with low effective truncation dimension.
