Adversarial Social Influence: Modeling Persuasion in Contested Social Networks
Renukanandan Tumu, Cristian Ioan Vasile, Victor Preciado, Rahul Mangharam
TL;DR
This work studies adversarial persuasion in social networks with an arbitrary number of external actors ($P$), introducing the Social Influence Game (SIG) that embeds external budgets into DeGroot-style updates. The problem is shown to be non-convex, formulating a Difference-of-Convex (DC) program, and a scalable Iterated Linear (IL) solver is proposed to approximate solutions via sequential linear programs with Nesterov updates. Empirical results demonstrate that IL achieves solutions within about $7\%$ of a nonlinear solver while being more than $10\times$ faster and scalable to networks with hundreds to thousands of nodes, identifying structural leverage points such as hubs and bridges. The work also designs unbiased reference objectives via a regular simplex of unit-norm targets and provides insight into how influence budgets interact with network topology, offering a foundation for future asymptotic analysis of contested influence in complex networks.
Abstract
We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence that scales to large systems while capturing the structural leverage points of networks. Each player allocates influence from a fixed budget to steer opinions that evolve under DeGroot dynamics, and we prove that the resulting optimization problem is a difference-of-convex program. To enable scalability, we develop an Iterated Linear (IL) solver that approximates player objectives with linear programs. In experiments on random and archetypical networks, IL achieves solutions within 7% of nonlinear solvers while being over 10x faster, scaling to large social networks. This paper lays a foundation for asymptotic analysis of contested influence in complex networks.
