Robust Visual Localization in Compute-Constrained Environments by Salient Edge Rendering and Weighted Hamming Similarity
Tu-Hoa Pham, Philip Bailey, Daniel Posada, Georgios Georgakis, Jorge Enriquez, Surya Suresh, Marco Dolci, Philip Twu
TL;DR
This work addresses robust monocular 6-DoF object localization under severe compute and memory constraints by introducing a render-and-compare pipeline that relies on salient edge rendering and a novel edge-domain template matching metric. The core contributions are a geometry-first edge renderer, the Weighted Hamming Similarity (WHS) for robust template matching, and a comprehensive synthetic-plus-real dataset to validate performance under realistic Mars-like conditions. Empirical results show 100% localization success in synthetic and near-term real-world scenarios, with WHS displaying strong robustness to domain shifts and low-fidelity rendering, while maintaining feasibility on flight-grade hardware. The approach offers a practical, verifiable solution for autonomous on-board localization in resource-constrained space robotics and other compute-limited robotic systems.
Abstract
We consider the problem of vision-based 6-DoF object pose estimation in the context of the notional Mars Sample Return campaign, in which a robotic arm would need to localize multiple objects of interest for low-clearance pickup and insertion, under severely constrained hardware. We propose a novel localization algorithm leveraging a custom renderer together with a new template matching metric tailored to the edge domain to achieve robust pose estimation using only low-fidelity, textureless 3D models as inputs. Extensive evaluations on synthetic datasets as well as from physical testbeds on Earth and in situ Mars imagery shows that our method consistently beats the state of the art in compute and memory-constrained localization, both in terms of robustness and accuracy, in turn enabling new possibilities for cheap and reliable localization on general-purpose hardware.
