GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction
Jiahe Li, Jiawei Zhang, Youmin Zhang, Xiao Bai, Jin Zheng, Xiaohan Yu, Lin Gu
TL;DR
GeoSVR tackles accurate surface reconstruction from images by adopting an explicit sparse-voxel representation (SVRaster) with an Octree backbone, avoiding dependence on Gaussian primitives and imperfect MVG point clouds. It introduces a Voxel-Uncertainty Depth Constraint to adaptively fuse monocular depth cues based on per-voxel geometric uncertainty, paired with Sparse Voxel Surface Regularization that enforces global geometric consistency and sharp surface formation through voxel dropout, Surface Rectification, and a Scaling Penalty. The method achieves state-of-the-art geometric accuracy, detail preservation, and completeness across DTU, Tanks and Temples, and Mip-NeRF 360 whileMaintaining competitive training speed. These results demonstrate the potential of explicit sparse voxel representations for robust, efficient 3D surface reconstruction, with promising directions for integrating stronger global constraints and handling challenging reflective or textureless regions.
Abstract
Reconstructing accurate surfaces with radiance fields has achieved remarkable progress in recent years. However, prevailing approaches, primarily based on Gaussian Splatting, are increasingly constrained by representational bottlenecks. In this paper, we introduce GeoSVR, an explicit voxel-based framework that explores and extends the under-investigated potential of sparse voxels for achieving accurate, detailed, and complete surface reconstruction. As strengths, sparse voxels support preserving the coverage completeness and geometric clarity, while corresponding challenges also arise from absent scene constraints and locality in surface refinement. To ensure correct scene convergence, we first propose a Voxel-Uncertainty Depth Constraint that maximizes the effect of monocular depth cues while presenting a voxel-oriented uncertainty to avoid quality degradation, enabling effective and robust scene constraints yet preserving highly accurate geometries. Subsequently, Sparse Voxel Surface Regularization is designed to enhance geometric consistency for tiny voxels and facilitate the voxel-based formation of sharp and accurate surfaces. Extensive experiments demonstrate our superior performance compared to existing methods across diverse challenging scenarios, excelling in geometric accuracy, detail preservation, and reconstruction completeness while maintaining high efficiency. Code is available at https://github.com/Fictionarry/GeoSVR.
