Reward Evolution with Graph-of-Thoughts: A Bi-Level Language Model Framework for Reinforcement Learning
Changwei Yao, Xinzi Liu, Chen Li, Marios Savvides
TL;DR
RE-GoT tackles reward design in reinforcement learning by marrying Graph-of-Thoughts (GoT) with multimodal feedback in a bi-level framework that minimizes human supervision. The upper level uses Visual Language Models (VLMs) to evaluate rollout videos and provide visual feedback, while the lower level employs Large Language Models (LLMs) to construct a text-attributed GoT graph and refine the reward function through guided, gradient-free optimization. Evaluations on RoboGen and ManiSkill2 show substantial improvements over prior LLM-based baselines and approach oracle rewards on several tasks, demonstrating robust generalization across platforms. By integrating structured graph-based reasoning with automated visual feedback, RE-GoT offers a scalable approach to autonomous reward evolution that can enhance policy learning in complex robotic manipulation. The work contributes the first integration of GoT into automatic reward generation, a closed-loop bi-level design with VLM feedback, and cross-platform validation across diverse manipulation tasks.
Abstract
Designing effective reward functions remains a major challenge in reinforcement learning (RL), often requiring considerable human expertise and iterative refinement. Recent advances leverage Large Language Models (LLMs) for automated reward design, but these approaches are limited by hallucinations, reliance on human feedback, and challenges with handling complex, multi-step tasks. In this work, we introduce Reward Evolution with Graph-of-Thoughts (RE-GoT), a novel bi-level framework that enhances LLMs with structured graph-based reasoning and integrates Visual Language Models (VLMs) for automated rollout evaluation. RE-GoT first decomposes tasks into text-attributed graphs, enabling comprehensive analysis and reward function generation, and then iteratively refines rewards using visual feedback from VLMs without human intervention. Extensive experiments on 10 RoboGen and 4 ManiSkill2 tasks demonstrate that RE-GoT consistently outperforms existing LLM-based baselines. On RoboGen, our method improves average task success rates by 32.25%, with notable gains on complex multi-step tasks. On ManiSkill2, RE-GoT achieves an average success rate of 93.73% across four diverse manipulation tasks, significantly surpassing prior LLM-based approaches and even exceeding expert-designed rewards. Our results indicate that combining LLMs and VLMs with graph-of-thoughts reasoning provides a scalable and effective solution for autonomous reward evolution in RL.
