PersonaTeaming: Exploring How Introducing Personas Can Improve Automated AI Red-Teaming
Wesley Hanwen Deng, Sunnie S. Y. Kim, Akshita Jha, Ken Holstein, Motahhare Eslami, Lauren Wilcox, Leon A Gatys
TL;DR
PersonaTeaming introduces personas into automated red-teaming to expose a wider array of adversarial prompts. By combining fixed RTer and User personas with a dynamic persona generator, the approach improves attack success rates while maintaining prompt diversity relative to RainbowPlus. Quantitative results show ASR gains up to 144% and robust diversity across conditions, with dynamic generation offering broad coverage and increased lexical variety. The work highlights the potential and limitations of integrating persona-driven automation into governance-sensitive evaluation, pointing to future human-in-the-loop and bias-mitigation directions. Overall, PersonaTeaming provides a scalable step toward more diverse, identity-informed automated red-teaming that can complement human practitioners in safety and governance workflows.
Abstract
Recent developments in AI governance and safety research have called for red-teaming methods that can effectively surface potential risks posed by AI models. Many of these calls have emphasized how the identities and backgrounds of red-teamers can shape their red-teaming strategies, and thus the kinds of risks they are likely to uncover. While automated red-teaming approaches promise to complement human red-teaming by enabling larger-scale exploration of model behavior, current approaches do not consider the role of identity. As an initial step towards incorporating people's background and identities in automated red-teaming, we develop and evaluate a novel method, PersonaTeaming, that introduces personas in the adversarial prompt generation process to explore a wider spectrum of adversarial strategies. In particular, we first introduce a methodology for mutating prompts based on either "red-teaming expert" personas or "regular AI user" personas. We then develop a dynamic persona-generating algorithm that automatically generates various persona types adaptive to different seed prompts. In addition, we develop a set of new metrics to explicitly measure the "mutation distance" to complement existing diversity measurements of adversarial prompts. Our experiments show promising improvements (up to 144.1%) in the attack success rates of adversarial prompts through persona mutation, while maintaining prompt diversity, compared to RainbowPlus, a state-of-the-art automated red-teaming method. We discuss the strengths and limitations of different persona types and mutation methods, shedding light on future opportunities to explore complementarities between automated and human red-teaming approaches.
