Correspondence-Free, Function-Based Sim-to-Real Learning for Deformable Surface Control
Yingjun Tian, Guoxin Fang, Renbo Su, Aoran Lyu, Neelotpal Dutta, Weiming Wang, Simeon Gill, Andrew Weightman, Charlie C. L. Wang
TL;DR
This work tackles the sim-to-real gap in controlling deformable free-form surfaces by introducing a correspondence-free, function-based learning approach. It jointly learns a deformation-function space via an RBF warping, parameterized by coefficients predicted from a compact B-spline surface descriptor, and a confidence map to weight partial data during training; this enables alignment of simulated shapes with real-world measurements without explicit point correspondences. The system integrates into a differentiable NN-based forward/inverse kinematics pipeline, enabling fast gradient-based optimization for shape control across four pneumatically actuated soft robots. The method outperforms direct learning and marker-based approaches, demonstrates robustness to incomplete point clouds, and enables practical IK solutions for tasks like 3D printing on curved molds and collision-free motion planning. Overall, the approach provides a general, scalable route to reliable deformable-surface control in soft robotics, with potential for custom-mold manufacturing and safer autonomous manipulation.
Abstract
This paper presents a correspondence-free, function-based sim-to-real learning method for controlling deformable freeform surfaces. Unlike traditional sim-to-real transfer methods that strongly rely on marker points with full correspondences, our approach simultaneously learns a deformation function space and a confidence map -- both parameterized by a neural network -- to map simulated shapes to their real-world counterparts. As a result, the sim-to-real learning can be conducted by input from either a 3D scanner as point clouds (without correspondences) or a motion capture system as marker points (tolerating missed markers). The resultant sim-to-real transfer can be seamlessly integrated into a neural network-based computational pipeline for inverse kinematics and shape control. We demonstrate the versatility and adaptability of our method on both vision devices and across four pneumatically actuated soft robots: a deformable membrane, a robotic mannequin, and two soft manipulators.
