Table of Contents
Fetching ...

The Ordered Zeckendorf Game

Ivan Bortnovskyi, Michael Lucas, Steven J. Miller, Iana Vranesko, Ren Watson, Cameron White

Abstract

We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers. Building on the original Zeckendorf game\ -- previously studied in the context of unordered multisets\ -- we impose a new constraint: all moves must respect the order of summands. The result is a richer and more nuanced strategic landscape that significantly alters game dynamics. Unlike the classical version, where Player 2 has a dominant strategy for all $n > 2$, our ordered variant reveals a more balanced and unpredictable structure. In particular, we find that Player 1 wins for nearly all values $n \leq 25$, with a single exception at $n = 18$. This shift in strategic outcomes is driven by our game's key features: adjacency constraints that limit allowable merges and splits to neighboring terms, and the introduction of a switching move that reorders pairs. We prove that the game always terminates in the Zeckendorf decomposition\ -- now in ascending order\ -- by constructing a strictly decreasing monovariant. We further establish bounds on game complexity: the shortest possible game has length exactly $n - Z(n)$, where $Z(n)$ is the number of summands in the Zeckendorf decomposition of $n$, while the longest game exhibits quadratic growth, with $M(n) \sim \frac{n^2}{2}$ as $n \to \infty$. Empirical simulations suggest that random game trajectories exhibit log-normal convergence in their move distributions. Overall, the ordered Zeckendorf game enriches the landscape of number-theoretic games, posing new algorithmic challenges and offering fertile ground for future exploration into strategic complexity, probabilistic behavior, and generalizations to other recurrence relations.

The Ordered Zeckendorf Game

Abstract

We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers. Building on the original Zeckendorf game\ -- previously studied in the context of unordered multisets\ -- we impose a new constraint: all moves must respect the order of summands. The result is a richer and more nuanced strategic landscape that significantly alters game dynamics. Unlike the classical version, where Player 2 has a dominant strategy for all , our ordered variant reveals a more balanced and unpredictable structure. In particular, we find that Player 1 wins for nearly all values , with a single exception at . This shift in strategic outcomes is driven by our game's key features: adjacency constraints that limit allowable merges and splits to neighboring terms, and the introduction of a switching move that reorders pairs. We prove that the game always terminates in the Zeckendorf decomposition\ -- now in ascending order\ -- by constructing a strictly decreasing monovariant. We further establish bounds on game complexity: the shortest possible game has length exactly , where is the number of summands in the Zeckendorf decomposition of , while the longest game exhibits quadratic growth, with as . Empirical simulations suggest that random game trajectories exhibit log-normal convergence in their move distributions. Overall, the ordered Zeckendorf game enriches the landscape of number-theoretic games, posing new algorithmic challenges and offering fertile ground for future exploration into strategic complexity, probabilistic behavior, and generalizations to other recurrence relations.

Paper Structure

This paper contains 8 sections, 7 theorems, 16 equations, 5 figures, 4 tables.

Key Result

Theorem 1.3

The ordered Zeckendorf game always terminates in a finite number of moves. Moreover, the final state is the Zeckendorf decomposition of $n$, expressed as a strictly increasing sequence of Fibonacci numbers.

Figures (5)

  • Figure 1: Directed graph showing the possible ways to move between game states in Lemma \ref{['lem:higher-repetitions']}.
  • Figure 2: State-transition graph of the ordered Zeckendorf Game with lower-order term tracking.
  • Figure 3: Frequency graphs of the number of moves in 10,000 simulations of the Zeckendorf Game with random moves when $n = 150$ with the best fit log Gaussian over the data points.
  • Figure 4: The distribution of outcomes for 10,000 random games for $n = 150$.
  • Figure 5: As $n \to \infty$, the ratio $\dfrac{\frac{n^2}{2}-M(n)}{n\log_\phi(n)}$

Theorems & Definitions (20)

  • Definition 1.1: The Two Player Zeckendorf Game
  • Definition 1.2: The Two-Player Ordered Zeckendorf Game
  • Theorem 1.3: Termination and Final State
  • Proposition 1.4: Shortest Game
  • Theorem 1.5: Upper Bound on the Maximal Game Length
  • Definition 1.6: Long Game Strategy
  • Conjecture 1.7: Strategy for Maximum Length
  • Definition 1.8: Higher-Index Terms and Lower-Index Terms
  • Lemma 1.9: Repetitions in Higher Index Terms
  • Theorem 1.10: Lower Bound of Maximal Game Length
  • ...and 10 more