Arbitrary-Scale 3D Gaussian Super-Resolution
Huimin Zeng, Yue Bai, Yun Fu
TL;DR
This work tackles arbitrary-scale 3D Gaussian super-resolution for high-fidelity novel view synthesis under resource constraints. It introduces a unified framework with three key components: scale-aware rendering to prevent aliasing across scales, generative prior-guided optimization using latent distillation sampling and orthogonal refinement to supervise fine details without ground-truth HR views, and progressive super-resolving to maintain structural consistency as scale increases. The approach yields substantial PSNR/SSIM improvements and favorable perceptual quality (low FID/LPIPS) across four benchmarks, including non-integer scales, while achieving real-time rendering at 85 FPS on 1080p. These results demonstrate that a single 3D Gaussian model can support continuous, high-quality HR rendering at arbitrary scales, enabling practical, resource-efficient HRNVS applications.
Abstract
Existing 3D Gaussian Splatting (3DGS) super-resolution methods typically perform high-resolution (HR) rendering of fixed scale factors, making them impractical for resource-limited scenarios. Directly rendering arbitrary-scale HR views with vanilla 3DGS introduces aliasing artifacts due to the lack of scale-aware rendering ability, while adding a post-processing upsampler for 3DGS complicates the framework and reduces rendering efficiency. To tackle these issues, we build an integrated framework that incorporates scale-aware rendering, generative prior-guided optimization, and progressive super-resolving to enable 3D Gaussian super-resolution of arbitrary scale factors with a single 3D model. Notably, our approach supports both integer and non-integer scale rendering to provide more flexibility. Extensive experiments demonstrate the effectiveness of our model in rendering high-quality arbitrary-scale HR views (6.59 dB PSNR gain over 3DGS) with a single model. It preserves structural consistency with LR views and across different scales, while maintaining real-time rendering speed (85 FPS at 1080p).
